[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples. * cleanups from review Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
This commit is contained in:
parent
c6dd41495b
commit
e48b9a6da1
30 changed files with 104 additions and 103 deletions
|
@ -35,7 +35,7 @@ int main(void)
|
|||
|
||||
for (int i = 0; i < MAX_COLORS_COUNT; i++)
|
||||
{
|
||||
colorsRecs[i].x = 10 + 30*i + 2*i;
|
||||
colorsRecs[i].x = 10 + 30.0f*i + 2*i;
|
||||
colorsRecs[i].y = 10;
|
||||
colorsRecs[i].width = 30;
|
||||
colorsRecs[i].height = 30;
|
||||
|
@ -44,7 +44,7 @@ int main(void)
|
|||
int colorSelected = 0;
|
||||
int colorSelectedPrev = colorSelected;
|
||||
int colorMouseHover = 0;
|
||||
int brushSize = 20;
|
||||
float brushSize = 20.0f;
|
||||
bool mouseWasPressed = false;
|
||||
|
||||
Rectangle btnSaveRec = { 750, 10, 40, 30 };
|
||||
|
@ -113,7 +113,7 @@ int main(void)
|
|||
// NOTE: To avoid discontinuous circles, we could store
|
||||
// previous-next mouse points and just draw a line using brush size
|
||||
BeginTextureMode(target);
|
||||
if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
|
||||
if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[colorSelected]);
|
||||
EndTextureMode();
|
||||
}
|
||||
|
||||
|
@ -129,7 +129,7 @@ int main(void)
|
|||
|
||||
// Erase circle from render texture
|
||||
BeginTextureMode(target);
|
||||
if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[0]);
|
||||
if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[0]);
|
||||
EndTextureMode();
|
||||
}
|
||||
else if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON) && mouseWasPressed)
|
||||
|
@ -172,7 +172,7 @@ int main(void)
|
|||
ClearBackground(RAYWHITE);
|
||||
|
||||
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
|
||||
DrawTextureRec(target.texture, (Rectangle) { 0, 0, target.texture.width, -target.texture.height }, (Vector2) { 0, 0 }, WHITE);
|
||||
DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE);
|
||||
|
||||
// Draw drawing circle for reference
|
||||
if (mousePos.y > 50)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue