[Examples] Warning fixes (pt 1) (#1668)

* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
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Jeffery Myers 2021-03-22 23:51:52 -07:00 committed by GitHub
parent c6dd41495b
commit e48b9a6da1
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30 changed files with 104 additions and 103 deletions

View file

@ -94,7 +94,7 @@ int main(void)
// Process of sending data is costly and it could happen that GPU data has not been completely
// processed for drawing while new data is tried to be sent (updating current in-use buffers)
// it could generates a stall and consequently a frame drop, limiting the number of drawn bunnies
DrawTexture(texBunny, bunnies[i].position.x, bunnies[i].position.y, bunnies[i].color);
DrawTexture(texBunny, (int)bunnies[i].position.x, (int)bunnies[i].position.y, bunnies[i].color);
}
DrawRectangle(0, 0, screenWidth, 40, BLACK);

View file

@ -47,10 +47,10 @@ int main(int argc, char **argv)
// Calculate rectangle for each color
for (int i = 0, x = 0, y = 0; i < MAX_COLORS; i++)
{
colorRec[i].x = 2 + MARGIN_SIZE + x;
colorRec[i].y = 22 + 256 + MARGIN_SIZE + y;
colorRec[i].width = COLOR_SIZE*2;
colorRec[i].height = COLOR_SIZE;
colorRec[i].x = 2.0f + MARGIN_SIZE + x;
colorRec[i].y = 22.0f + 256.0f + MARGIN_SIZE + y;
colorRec[i].width = COLOR_SIZE*2.0f;
colorRec[i].height = (float)COLOR_SIZE;
if (i == (MAX_COLORS/2 - 1))
{
@ -122,7 +122,7 @@ int main(int argc, char **argv)
ClearBackground(RAYWHITE);
// Draw the tiled area
DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){OPT_WIDTH+MARGIN_SIZE, MARGIN_SIZE, screenWidth - OPT_WIDTH - 2*MARGIN_SIZE, screenHeight - 2*MARGIN_SIZE},
DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, screenWidth - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE},
(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
// Draw options
@ -130,13 +130,13 @@ int main(int argc, char **argv)
DrawText("Select Pattern", 2 + MARGIN_SIZE, 30 + MARGIN_SIZE, 10, BLACK);
DrawTexture(texPattern, 2 + MARGIN_SIZE, 40 + MARGIN_SIZE, BLACK);
DrawRectangle(2 + MARGIN_SIZE + recPattern[activePattern].x, 40 + MARGIN_SIZE + recPattern[activePattern].y, recPattern[activePattern].width, recPattern[activePattern].height, ColorAlpha(DARKBLUE, 0.3f));
DrawRectangle(2 + MARGIN_SIZE + (int)recPattern[activePattern].x, 40 + MARGIN_SIZE + (int)recPattern[activePattern].y, (int)recPattern[activePattern].width, (int)recPattern[activePattern].height, ColorAlpha(DARKBLUE, 0.3f));
DrawText("Select Color", 2+MARGIN_SIZE, 10+256+MARGIN_SIZE, 10, BLACK);
for (int i = 0; i < MAX_COLORS; i++)
{
DrawRectangleRec(colorRec[i], colors[i]);
if (activeCol == i) DrawRectangleLinesEx(colorRec[i], 3.0f, ColorAlpha(WHITE, 0.5f));
if (activeCol == i) DrawRectangleLinesEx(colorRec[i], 3, ColorAlpha(WHITE, 0.5f));
}
DrawText("Scale (UP/DOWN to change)", 2 + MARGIN_SIZE, 80 + 256 + MARGIN_SIZE, 10, BLACK);

View file

@ -35,7 +35,7 @@ int main(void)
for (int i = 0; i < MAX_COLORS_COUNT; i++)
{
colorsRecs[i].x = 10 + 30*i + 2*i;
colorsRecs[i].x = 10 + 30.0f*i + 2*i;
colorsRecs[i].y = 10;
colorsRecs[i].width = 30;
colorsRecs[i].height = 30;
@ -44,7 +44,7 @@ int main(void)
int colorSelected = 0;
int colorSelectedPrev = colorSelected;
int colorMouseHover = 0;
int brushSize = 20;
float brushSize = 20.0f;
bool mouseWasPressed = false;
Rectangle btnSaveRec = { 750, 10, 40, 30 };
@ -113,7 +113,7 @@ int main(void)
// NOTE: To avoid discontinuous circles, we could store
// previous-next mouse points and just draw a line using brush size
BeginTextureMode(target);
if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[colorSelected]);
EndTextureMode();
}
@ -129,7 +129,7 @@ int main(void)
// Erase circle from render texture
BeginTextureMode(target);
if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[0]);
if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[0]);
EndTextureMode();
}
else if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON) && mouseWasPressed)
@ -172,7 +172,7 @@ int main(void)
ClearBackground(RAYWHITE);
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
DrawTextureRec(target.texture, (Rectangle) { 0, 0, target.texture.width, -target.texture.height }, (Vector2) { 0, 0 }, WHITE);
DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)target.texture.width, (float)-target.texture.height }, (Vector2) { 0, 0 }, WHITE);
// Draw drawing circle for reference
if (mousePos.y > 50)

View file

@ -28,11 +28,11 @@ int main(void)
Texture2D button = LoadTexture("resources/button.png"); // Load button texture
// Define frame rectangle for drawing
int frameHeight = button.height/NUM_FRAMES;
Rectangle sourceRec = { 0, 0, button.width, frameHeight };
float frameHeight = (float)button.height/NUM_FRAMES;
Rectangle sourceRec = { 0, 0, (float)button.width, frameHeight };
// Define button bounds on screen
Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
Rectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight };
int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
bool btnAction = false; // Button action should be activated

View file

@ -58,8 +58,8 @@ int main(void)
position = GetMousePosition();
active = true;
position.x -= frameWidth/2;
position.y -= frameHeight/2;
position.x -= frameWidth/2.0f;
position.y -= frameHeight/2.0f;
PlaySound(fxBoom);
}
@ -89,8 +89,8 @@ int main(void)
}
}
frameRec.x = frameWidth*currentFrame;
frameRec.y = frameHeight*currentLine;
frameRec.x = (float)frameWidth*currentFrame;
frameRec.y = (float)frameHeight*currentLine;
//----------------------------------------------------------------------------------
// Draw