[Examples] Warning fixes (pt 1) (#1668)

* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
This commit is contained in:
Jeffery Myers 2021-03-22 23:51:52 -07:00 committed by GitHub
parent c6dd41495b
commit e48b9a6da1
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30 changed files with 104 additions and 103 deletions

View file

@ -66,12 +66,12 @@ int main(void)
if (!useTtf)
{
DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, fontBm.baseSize, 2, MAROON);
DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, (float)fontBm.baseSize, 2, MAROON);
DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
}
else
{
DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, fontTtf.baseSize, 2, LIME);
DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, (float)fontTtf.baseSize, 2, LIME);
DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
}

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@ -66,7 +66,7 @@ int main(void)
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));
SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font
Vector2 fontPosition = { 40, screenHeight/2 - 50 };
Vector2 fontPosition = { 40, screenHeight/2.0f - 50 };
Vector2 textSize = { 0.0f, 0.0f };
float fontSize = 16.0f;
int currentFont = 0; // 0 - fontDefault, 1 - fontSDF

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@ -38,14 +38,14 @@ int main(void)
Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
Vector2 fontPosition1 = { screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2,
Vector2 fontPosition1 = { screenWidth/2 - MeasureTextEx(font1, msg1, (float)font1.baseSize, -3).x/2,
screenHeight/2 - font1.baseSize/2 - 80 };
Vector2 fontPosition2 = { screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2,
Vector2 fontPosition2 = { screenWidth/2 - MeasureTextEx(font2, msg2, (float)font2.baseSize, -2).x/2,
screenHeight/2 - font2.baseSize/2 - 10 };
Vector2 fontPosition3 = { screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2,
screenHeight/2 - font3.baseSize/2 + 50 };
Vector2 fontPosition3 = { screenWidth/2.0f - MeasureTextEx(font3, msg3, (float)font3.baseSize, 2).x/2,
screenHeight/2.0f - font3.baseSize/2 + 50 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -64,9 +64,9 @@ int main(void)
ClearBackground(RAYWHITE);
DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
DrawTextEx(font1, msg1, fontPosition1, (float)font1.baseSize, -3, WHITE);
DrawTextEx(font2, msg2, fontPosition2, (float)font2.baseSize, -2, WHITE);
DrawTextEx(font3, msg3, fontPosition3, (float)font3.baseSize, 2, WHITE);
EndDrawing();
//----------------------------------------------------------------------------------

View file

@ -52,7 +52,7 @@ int main(void)
for (int i = 0; i < MAX_FONTS; i++)
{
positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2.0f, spacings[i]).x/2.0f);
positions[i].y = 60 + fonts[i].baseSize + 45*i;
}
@ -85,7 +85,7 @@ int main(void)
for (int i = 0; i < MAX_FONTS; i++)
{
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2.0f, (float)spacings[i], colors[i]);
}
EndDrawing();

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@ -33,10 +33,10 @@ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet ris
Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 };
// Minimum width and heigh for the container rectangle
const int minWidth = 60;
const int minHeight = 60;
const int maxWidth = screenWidth - 50;
const int maxHeight = screenHeight - 160;
const float minWidth = 60;
const float minHeight = 60;
const float maxWidth = screenWidth - 50;
const float maxHeight = screenHeight - 160;
Vector2 lastMouse = { 0.0f, 0.0f }; // Stores last mouse coordinates
Color borderColor = MAROON; // Container border color
@ -63,10 +63,10 @@ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet ris
{
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false;
int width = container.width + (mouse.x - lastMouse.x);
float width = container.width + (mouse.x - lastMouse.x);
container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
int height = container.height + (mouse.y - lastMouse.y);
float height = container.height + (mouse.y - lastMouse.y);
container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight;
}
else

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@ -203,15 +203,15 @@ int main(int argc, char **argv)
for (int i = 0; i < SIZEOF(emoji); ++i)
{
const char *txt = &emojiCodepoints[emoji[i].index];
Rectangle emojiRect = { pos.x, pos.y, fontEmoji.baseSize, fontEmoji.baseSize };
Rectangle emojiRect = { pos.x, pos.y, (float)fontEmoji.baseSize, (float)fontEmoji.baseSize };
if (!CheckCollisionPointRec(mouse, emojiRect))
{
DrawTextEx(fontEmoji, txt, pos, fontEmoji.baseSize, 1.0, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
DrawTextEx(fontEmoji, txt, pos, (float)fontEmoji.baseSize, 1.0f, selected == i ? emoji[i].color : Fade(LIGHTGRAY, 0.4f));
}
else
{
DrawTextEx(fontEmoji, txt, pos, fontEmoji.baseSize, 1.0, emoji[i].color );
DrawTextEx(fontEmoji, txt, pos, (float)fontEmoji.baseSize, 1.0f, emoji[i].color );
hovered = i;
hoveredPos = pos;
}
@ -235,7 +235,7 @@ int main(int argc, char **argv)
TextIsEqual(messages[message].language, "Japanese")) font = &fontAsian;
// Calculate size for the message box (approximate the height and width)
Vector2 sz = MeasureTextEx(*font, messages[message].text, font->baseSize, 1.0f);
Vector2 sz = MeasureTextEx(*font, messages[message].text, (float)font->baseSize, 1.0f);
if (sz.x > 300) { sz.y *= sz.x/300; sz.x = 300; }
else if (sz.x < 160) sz.x = 160;
@ -267,15 +267,15 @@ int main(int argc, char **argv)
// Draw the main text message
Rectangle textRect = { msgRect.x + horizontalPadding/2, msgRect.y + verticalPadding/2, msgRect.width - horizontalPadding, msgRect.height };
DrawTextRec(*font, messages[message].text, textRect, font->baseSize, 1.0f, true, WHITE);
DrawTextRec(*font, messages[message].text, textRect, (float)font->baseSize, 1.0f, true, WHITE);
// Draw the info text below the main message
int size = strlen(messages[message].text);
int size = (int)strlen(messages[message].text);
int len = GetCodepointsCount(messages[message].text);
const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, len, size);
sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
DrawText(info, pos.x, pos.y, 10, RAYWHITE);
DrawText(info, (int)pos.x, (int)pos.y, 10, RAYWHITE);
}
//------------------------------------------------------------------------------