WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
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4 changed files with 5 additions and 5 deletions
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@ -40,7 +40,7 @@ int main(void)
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tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture
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Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
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BoundingBox towerBBox = MeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
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BoundingBox towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
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bool hitMeshBBox = false;
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bool hitTriangle = false;
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