WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()

Renamed for consistency with other function in raylib.
This commit is contained in:
Ray 2021-05-20 19:24:28 +02:00
parent 9360e4e2c1
commit e401d5c48e
4 changed files with 5 additions and 5 deletions

View file

@ -43,7 +43,7 @@ int main(void)
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
BoundingBox bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds
BoundingBox bounds = GetMeshBoundingBox(model.meshes[0]); // Set model bounds
// NOTE: bounds are calculated from the original size of the model,
// if model is scaled on drawing, bounds must be also scaled
@ -78,7 +78,7 @@ int main(void)
model = LoadModel(droppedFiles[0]); // Load new model
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
bounds = MeshBoundingBox(model.meshes[0]);
bounds = GetMeshBoundingBox(model.meshes[0]);
// TODO: Move camera position from target enough distance to visualize model properly
}

View file

@ -40,7 +40,7 @@ int main(void)
tower.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set model diffuse texture
Vector3 towerPos = { 0.0f, 0.0f, 0.0f }; // Set model position
BoundingBox towerBBox = MeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
BoundingBox towerBBox = GetMeshBoundingBox(tower.meshes[0]); // Get mesh bounding box
bool hitMeshBBox = false;
bool hitTriangle = false;