Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs TRIANGLES vs QUADS buffers drawing order maters... but blending also works ok.
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49df957058
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e2ba22ec59
11 changed files with 93 additions and 35 deletions
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@ -59,13 +59,16 @@ int main()
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DrawGrid(10, 1.0f);
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End3dMode();
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DrawText("Free camera default controls:", 20, 20, 10, GRAY);
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DrawText("- Mouse Wheel to Zoom in-out", 40, 50, 10, DARKGRAY);
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DrawText("- Mouse Wheel Pressed to Pan", 40, 70, 10, DARKGRAY);
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DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 90, 10, DARKGRAY);
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DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 110, 10, DARKGRAY);
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DrawText("- Z to zoom to (0, 0, 0)", 40, 130, 10, DARKGRAY);
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DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines( 10, 10, 320, 133, BLUE);
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DrawText("Free camera default controls:", 20, 20, 10, BLACK);
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DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
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DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
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DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
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DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
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DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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