CMake based build system.
Some people might find this handly
This commit is contained in:
parent
0fc1323c80
commit
e173db19f7
14 changed files with 416 additions and 2 deletions
49
utils.cmake
Normal file
49
utils.cmake
Normal file
|
@ -0,0 +1,49 @@
|
|||
# All sorts of things that we need cross project
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
# Detect linux
|
||||
if(UNIX AND NOT APPLE)
|
||||
set(LINUX TRUE)
|
||||
endif()
|
||||
|
||||
# Need GLFW 3.2.1
|
||||
find_package(glfw3 3.2.1 REQUIRED)
|
||||
|
||||
|
||||
# Linking for OS X -framework options
|
||||
# Will do nothing on other OSes
|
||||
function(link_os_x_frameworks binary)
|
||||
if(APPLE)
|
||||
find_library(OPENGL_LIBRARY OpenGL)
|
||||
find_library(OPENAL_LIBRARY OpenAL)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
|
||||
set(OSX_FRAMEWORKS ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${COCOA_LIBRARY})
|
||||
target_link_libraries(${binary} ${OSX_FRAMEWORKS})
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
|
||||
# Do the linking for executables that are meant to link raylib
|
||||
function(link_libraries_to_executable executable)
|
||||
# Link the libraries
|
||||
if(APPLE)
|
||||
# OS X, we use frameworks
|
||||
link_os_x_frameworks(${executable})
|
||||
elseif(LINUX)
|
||||
# Elsewhere (such as Linux), need `-lopenal -lGL`, etc...
|
||||
target_link_libraries(${executable} m pthread dl)
|
||||
target_link_libraries(${executable} openal)
|
||||
target_link_libraries(${executable} GL)
|
||||
target_link_libraries(${executable} X11 Xrandr Xinerama Xi Xxf86vm Xcursor) # X11 stuff
|
||||
else()
|
||||
# TODO windows
|
||||
endif()
|
||||
|
||||
# Add in GLFW as a linking target
|
||||
target_link_libraries(${executable} glfw)
|
||||
|
||||
# And raylib
|
||||
target_link_libraries(${executable} raylib)
|
||||
endfunction()
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue