CMake based build system.
Some people might find this handly
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14 changed files with 416 additions and 2 deletions
39
examples/CMakeLists.txt
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39
examples/CMakeLists.txt
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# Setup the project and settings
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project(examples)
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include("../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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# TODO place somewhere else?
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include_directories("../build/release")
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# Get the sources together
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set(example_dirs audio core models others physac shaders text texutures)
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set(example_sources)
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set(example_resources)
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foreach(example_dir ${example_dirs})
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# Get the .c files
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file(GLOB sources ${example_dir}/*.c)
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list(APPEND example_sources ${sources})
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# Any any resources
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file(GLOB resources ${example_dir}/resources/*)
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list(APPEND example_resources ${resources})
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endforeach()
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# Do each example
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foreach(example_source ${example_sources})
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# Create the basename for the example
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get_filename_component(example_name ${example_source} NAME)
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string(REPLACE ".c" "" example_name ${example_name})
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# Setup the example
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add_executable(${example_name} ${example_source})
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# Link the libraries
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link_libraries_to_executable(${example_name})
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endforeach()
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# Copy all of the resource files to the destination
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file(COPY ${example_resources} DESTINATION "resources/")
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@ -189,7 +189,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# libraries for Debian GNU/Linux desktop compiling
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# requires the following packages:
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# libglfw3-dev libopenal-dev libegl1-mesa-dev
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LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
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LIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
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# on XWindow requires also below libraries
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LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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else
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