RENAMED: example: textures_rectangle -> textures_sprite_anim

This commit is contained in:
Ray 2022-07-07 12:09:30 +02:00
parent e3ff5f3dc2
commit e121058eb6
9 changed files with 19 additions and 15 deletions

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [textures] example - Texture loading and drawing a part defined by a rectangle
* raylib [textures] example - Sprite animation
*
* This example has been created using raylib 1.3 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -24,7 +24,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
@ -56,6 +56,7 @@ int main(void)
frameRec.x = (float)currentFrame*(float)scarfy.width/6;
}
// Control frames speed
if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
else if (IsKeyPressed(KEY_LEFT)) framesSpeed--;

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