RENAMED: SwapBuffers() -> SwapScreenBuffer()

Avoid possible symbol collisions
This commit is contained in:
Ray 2021-06-17 12:47:03 +02:00
parent b733e76c86
commit e07054d0d4
3 changed files with 5 additions and 5 deletions

View file

@ -962,11 +962,11 @@ RLAPI const char *GetClipboardText(void); // Get clipboa
// Custom frame control functions
// NOTE: Those functions are intended for advance users that want full control over the frame processing
// By default EndDrawing() does this job: draws everything + SwapBuffers() + manage frame timming + PollInputEvents()
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
RLAPI void InitTimer(void); // Initialize timer (hi-resolution if available)
RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
RLAPI void SwapBuffers(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
RLAPI void PollInputEvents(void); // Register all input events
// Cursor-related functions