Support Gif recording
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parent
1a37f09b02
commit
e01a1ba10c
1 changed files with 83 additions and 4 deletions
87
src/core.c
87
src/core.c
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@ -44,6 +44,9 @@
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* #define SUPPORT_BUSY_WAIT_LOOP
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* Use busy wait loop for timming sync, if not defined, a high-resolution timer is setup and used
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*
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* #define SUPPORT_GIF_RECORDING
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* Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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*
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* DEPENDENCIES:
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* GLFW3 - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX)
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* raymath - 3D math functionality (Vector3, Matrix, Quaternion)
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@ -79,6 +82,7 @@
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#define SUPPORT_CAMERA_SYSTEM
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#define SUPPORT_GESTURES_SYSTEM
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#define SUPPORT_BUSY_WAIT_LOOP
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#define SUPPORT_GIF_RECORDING
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//-------------------------------------------------
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#include "raylib.h"
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@ -97,7 +101,12 @@
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#if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID)
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#define CAMERA_IMPLEMENTATION
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#include "camera.h" // Camera system functionality
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#include "camera.h" // Camera system functionality
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#endif
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#if defined(SUPPORT_GIF_RECORDING)
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#define GIF_IMPLEMENTATION
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#include "external/gif.h" // Support GIF recording
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#endif
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#include <stdio.h> // Standard input / output lib
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@ -318,6 +327,12 @@ static double targetTime = 0.0; // Desired time for one frame, if 0
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static char configFlags = 0; // Configuration flags (bit based)
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static bool showLogo = false; // Track if showing logo at init is enabled
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#if defined(SUPPORT_GIF_RECORDING)
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static GifWriter gifWriter;
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static int gifFramesCounter = 0;
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static bool gifRecording = false;
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#endif
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//----------------------------------------------------------------------------------
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// Other Modules Functions Declaration (required by core)
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//----------------------------------------------------------------------------------
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@ -520,6 +535,14 @@ void InitWindow(int width, int height, void *state)
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// Close window and unload OpenGL context
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void CloseWindow(void)
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{
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#if defined(SUPPORT_GIF_RECORDING)
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if (gifRecording)
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{
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GifEnd(&gifWriter);
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gifRecording = false;
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}
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#endif
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#if defined(SUPPORT_DEFAULT_FONT)
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UnloadDefaultFont();
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#endif
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@ -770,6 +793,35 @@ void EndDrawing(void)
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{
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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#if defined(SUPPORT_GIF_RECORDING)
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#define GIF_RECORD_FRAMERATE 10
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if (gifRecording)
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{
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gifFramesCounter++;
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// NOTE: We record one gif frame every 10 game frames
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if ((gifFramesCounter%GIF_RECORD_FRAMERATE) == 0)
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{
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// Get image data for the current frame (from backbuffer)
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// NOTE: This process is very slow... :(
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unsigned char *screenData = rlglReadScreenPixels(screenWidth, screenHeight);
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GifWriteFrame(&gifWriter, screenData, screenWidth, screenHeight, 10, 8, false);
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free(screenData); // Free image data
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}
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if (((gifFramesCounter/15)%2) == 1)
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{
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DrawCircle(30, screenHeight - 20, 10, RED);
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DrawText("RECORDING", 50, screenHeight - 25, 10, MAROON);
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}
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rlglDraw(); // Draw RECORDING message
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}
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#endif
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SwapBuffers(); // Copy back buffer to front buffer
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PollInputEvents(); // Poll user events
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@ -2397,10 +2449,37 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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#if defined(PLATFORM_DESKTOP)
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else if (key == GLFW_KEY_F12 && action == GLFW_PRESS)
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{
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TakeScreenshot(FormatText("screenshot%03i.png", screenshotCounter));
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screenshotCounter++;
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#if defined(SUPPORT_GIF_RECORDING)
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if (mods == GLFW_MOD_CONTROL)
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{
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if (gifRecording)
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{
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GifEnd(&gifWriter);
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gifRecording = false;
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TraceLog(INFO, "End animated GIF recording");
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}
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else
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{
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gifRecording = true;
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gifFramesCounter = 0;
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// NOTE: delay represents the time between frames in the gif, if we capture a gif frame every
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// 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10.
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GifBegin(&gifWriter, FormatText("screenrec%03i.gif", screenshotCounter), screenWidth, screenHeight, (int)(GetFrameTime()*10.0f), 8, false);
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screenshotCounter++;
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TraceLog(INFO, "Begin animated GIF recording: %s", FormatText("screenrec%03i.gif", screenshotCounter));
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}
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}
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else
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#endif // SUPPORT_GIF_RECORDING
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{
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TakeScreenshot(FormatText("screenshot%03i.png", screenshotCounter));
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screenshotCounter++;
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}
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}
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#endif
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#endif // PLATFORM_DESKTOP
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else
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{
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currentKeyState[key] = action;
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