WARNING: BREAKING: RENAMED: enums values
RENAMED: TextureFilterMode values RENAMED: TextureWrapMode values
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5 changed files with 75 additions and 73 deletions
23
src/raylib.h
23
src/raylib.h
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@ -157,7 +157,8 @@
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#define LoadText LoadFileText
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#define GetExtension GetFileExtension
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#define GetImageData LoadImageColors
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//#define Fade(c, a) ColorAlpha(c, a)
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#define FILTER_POINT TEXTURE_FILTER_POINT
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#define FILTER_BILINEAR TEXTURE_FILTER_BILINEAR
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//----------------------------------------------------------------------------------
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// Structures Definition
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@ -791,20 +792,20 @@ typedef enum {
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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typedef enum {
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FILTER_POINT = 0, // No filter, just pixel aproximation
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FILTER_BILINEAR, // Linear filtering
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FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
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FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
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FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
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FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
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TEXTURE_FILTER_POINT = 0, // No filter, just pixel aproximation
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TEXTURE_FILTER_BILINEAR, // Linear filtering
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TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
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TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
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TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
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TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
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} TextureFilterMode;
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// Texture parameters: wrap mode
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typedef enum {
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WRAP_REPEAT = 0, // Repeats texture in tiled mode
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WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
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WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
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WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
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TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
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TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
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TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
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TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
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} TextureWrapMode;
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// Cubemap layouts
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