Support aliased font texture generation
Useful for bitmaps pixelated fonts where anti-aliasing is not desired! Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
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1fcb3c0317
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dfb8837c46
3 changed files with 28 additions and 9 deletions
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@ -721,6 +721,13 @@ typedef enum {
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WRAP_MIRROR
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} TextureWrapMode;
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// Font type, defines generation method
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typedef enum {
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FONT_DEFAULT = 0, // Default font generation, anti-aliased
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FONT_BITMAP, // Bitmap font generation, no anti-aliasing
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FONT_SDF // SDF font generation, requires external shader
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} FontType;
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// Color blending modes (pre-defined)
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typedef enum {
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BLEND_ALPHA = 0,
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@ -1056,7 +1063,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle
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RLAPI Font GetFontDefault(void); // Get the default Font
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RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
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RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters
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RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, bool sdf); // Load font data for further use
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RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
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RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info
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RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
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