Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(), cos()
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5 changed files with 38 additions and 35 deletions
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@ -411,7 +411,7 @@ void rlRotatef(float angleDeg, float x, float y, float z)
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Vector3 axis = (Vector3){ x, y, z };
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VectorNormalize(&axis);
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matRotation = MatrixRotate(angleDeg*DEG2RAD, axis);
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matRotation = MatrixRotate(axis, angleDeg*DEG2RAD);
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MatrixTranspose(&matRotation);
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@ -1406,13 +1406,13 @@ void rlglDrawPostpro(void)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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rlglDrawModel(postproQuad, (Vector3){0,0,0}, 0.0f, (Vector3){0,0,0}, (Vector3){1.0f, 1.0f, 1.0f}, (Color){ 255, 255, 255, 255 }, false);
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rlglDrawModel(postproQuad, (Vector3){0,0,0}, (Vector3){0,0,0}, 0.0f, (Vector3){1.0f, 1.0f, 1.0f}, (Color){ 255, 255, 255, 255 }, false);
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#endif
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}
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// Draw a 3d model
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// NOTE: Model transform can come within model struct
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void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 rotationAxis, Vector3 scale, Color color, bool wires)
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void rlglDrawModel(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color color, bool wires)
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{
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#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
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// NOTE: glPolygonMode() not available on OpenGL ES
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@ -1461,7 +1461,7 @@ void rlglDrawModel(Model model, Vector3 position, float rotationAngle, Vector3 r
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// Calculate transformation matrix from function parameters
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// Get transform matrix (rotation -> scale -> translation)
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Matrix matRotation = MatrixRotate(rotationAngle*DEG2RAD, rotationAxis);
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Matrix matRotation = MatrixRotate(rotationAxis, rotationAngle*DEG2RAD);
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Matrix matScale = MatrixScale(scale.x, scale.y, scale.z);
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Matrix matTranslation = MatrixTranslate(position.x, position.y, position.z);
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Matrix matTransform = MatrixMultiply(MatrixMultiply(matRotation, matScale), matTranslation);
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