parent
4dd5643402
commit
de7b8ad551
2 changed files with 528 additions and 3 deletions
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@ -55,6 +55,8 @@
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#define SUPPORT_COMPRESSION_API 1
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// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
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#define SUPPORT_DATA_STORAGE 1
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// Support automatic generated events, loading and recording of those events when required
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#define SUPPORT_EVENTS_AUTOMATION 1
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// core: Configuration values
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//------------------------------------------------------------------------------------
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529
src/core.c
529
src/core.c
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@ -82,6 +82,8 @@
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* #define SUPPORT_DATA_STORAGE
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* Support saving binary data automatically to a generated storage.data file. This file is managed internally
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*
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* #define SUPPORT_EVENTS_AUTOMATION
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* Support automatic generated events, loading and recording of those events when required
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*
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* DEPENDENCIES:
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* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly)
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@ -476,6 +478,7 @@ typedef struct CoreData {
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
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unsigned long long base; // Base time measure for hi-res timer
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#endif
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unsigned int frameCounter; // Frame counter
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} Time;
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} CoreData;
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@ -496,6 +499,93 @@ static int gifFramesCounter = 0; // GIF frames counter
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static bool gifRecording = false; // GIF recording state
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static MsfGifState gifState = { 0 }; // MSGIF context state
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#endif
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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#define MAX_CODE_AUTOMATION_EVENTS 16384
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typedef enum AutomationEventType {
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EVENT_NONE = 0,
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// Input events
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INPUT_KEY_UP, // param[0]: key
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INPUT_KEY_DOWN, // param[0]: key
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INPUT_KEY_PRESSED, // param[0]: key
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INPUT_KEY_RELEASED, // param[0]: key
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INPUT_MOUSE_BUTTON_UP, // param[0]: button
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INPUT_MOUSE_BUTTON_DOWN, // param[0]: button
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INPUT_MOUSE_POSITION, // param[0]: x, param[1]: y
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INPUT_MOUSE_WHEEL_MOTION, // param[0]: delta
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INPUT_GAMEPAD_CONNECT, // param[0]: gamepad
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INPUT_GAMEPAD_DISCONNECT, // param[0]: gamepad
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INPUT_GAMEPAD_BUTTON_UP, // param[0]: button
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INPUT_GAMEPAD_BUTTON_DOWN, // param[0]: button
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INPUT_GAMEPAD_AXIS_MOTION, // param[0]: axis, param[1]: delta
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INPUT_TOUCH_UP, // param[0]: id
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INPUT_TOUCH_DOWN, // param[0]: id
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INPUT_TOUCH_POSITION, // param[0]: x, param[1]: y
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INPUT_GESTURE, // param[0]: gesture
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// Window events
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WINDOW_CLOSE, // no params
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WINDOW_MAXIMIZE, // no params
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WINDOW_MINIMIZE, // no params
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WINDOW_RESIZE, // param[0]: width, param[1]: height
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// Custom events
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ACTION_TAKE_SCREENSHOT,
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ACTION_SETTARGETFPS
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} AutomationEventType;
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// Event type
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// Used to enable events flags
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typedef enum {
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EVENT_INPUT_KEYBOARD = 0,
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EVENT_INPUT_MOUSE = 1,
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EVENT_INPUT_GAMEPAD = 2,
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EVENT_INPUT_TOUCH = 4,
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EVENT_INPUT_GESTURE = 8,
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EVENT_WINDOW = 16,
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EVENT_CUSTOM = 32
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} EventType;
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static const char *autoEventTypeName[] = {
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"EVENT_NONE",
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"INPUT_KEY_UP",
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"INPUT_KEY_DOWN",
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"INPUT_KEY_PRESSED",
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"INPUT_KEY_RELEASED",
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"INPUT_MOUSE_BUTTON_UP",
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"INPUT_MOUSE_BUTTON_DOWN",
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"INPUT_MOUSE_POSITION",
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"INPUT_MOUSE_WHEEL_MOTION",
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"INPUT_GAMEPAD_CONNECT",
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"INPUT_GAMEPAD_DISCONNECT",
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"INPUT_GAMEPAD_BUTTON_UP",
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"INPUT_GAMEPAD_BUTTON_DOWN",
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"INPUT_GAMEPAD_AXIS_MOTION",
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"INPUT_TOUCH_UP",
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"INPUT_TOUCH_DOWN",
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"INPUT_TOUCH_POSITION",
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"INPUT_GESTURE",
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"WINDOW_CLOSE",
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"WINDOW_MAXIMIZE",
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"WINDOW_MINIMIZE",
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"WINDOW_RESIZE",
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"ACTION_TAKE_SCREENSHOT",
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"ACTION_SETTARGETFPS"
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};
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// Automation Event (20 bytes)
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typedef struct AutomationEvent {
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unsigned int frame; // Event frame
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unsigned int type; // Event type (AutoEventType)
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int params[3]; // Event parameters (if required)
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} AutomationEvent;
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static AutomationEvent *events = NULL; // Events array
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static unsigned int eventCount = 0; // Events count
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static bool eventsPlaying = false; // Play events
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static bool eventsRecording = false; // Record events
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//static short eventsEnabled = 0b0000001111111111; // Events enabled for checking
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#endif
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//-----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -574,6 +664,13 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
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#endif // PLATFORM_RPI || PLATFORM_DRM
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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static void LoadAutomationEvents(const char *fileName);
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static void ExportAutomationEvents(const char *fileName);
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static void RecordAutomationEvent(unsigned int frame);
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static void PlayAutomationEvent(unsigned int frame);
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#endif
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#if defined(_WIN32)
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// NOTE: We include Sleep() function signature here to avoid windows.h inclusion (kernel32 lib)
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void __stdcall Sleep(unsigned long msTimeout); // Required for Wait()
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@ -799,7 +896,13 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Mouse.currentPosition.x = (float)CORE.Window.screen.width/2.0f;
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CORE.Input.Mouse.currentPosition.y = (float)CORE.Window.screen.height/2.0f;
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#endif // PLATFORM_ANDROID
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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events = (AutomationEvent *)malloc(MAX_CODE_AUTOMATION_EVENTS*sizeof(AutomationEvent));
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CORE.Time.frameCounter = 0;
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#endif
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#endif // PLATFORM_DESKTOP || PLATFORM_WEB || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
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}
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// Close window and unload OpenGL context
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@ -925,6 +1028,10 @@ void CloseWindow(void)
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if (CORE.Input.Gamepad.threadId) pthread_join(CORE.Input.Gamepad.threadId, NULL);
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#endif
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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free(events);
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#endif
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CORE.Window.ready = false;
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TRACELOG(LOG_INFO, "Window closed successfully");
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}
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@ -1876,8 +1983,35 @@ void EndDrawing(void)
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if (((gifFramesCounter/15)%2) == 1)
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{
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DrawCircle(30, CORE.Window.screen.height - 20, 10, RED);
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DrawText("RECORDING", 50, CORE.Window.screen.height - 25, 10, MAROON);
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DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
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DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
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}
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rlDrawRenderBatchActive(); // Update and draw internal render batch
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}
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#endif
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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if (eventsRecording)
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{
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gifFramesCounter++;
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if (((gifFramesCounter/15)%2) == 1)
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{
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DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON);
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DrawText("EVENTS RECORDING", 50, CORE.Window.screen.height - 25, 10, RED);
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}
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rlDrawRenderBatchActive(); // Update and draw internal render batch
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}
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else if (eventsPlaying)
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{
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gifFramesCounter++;
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if (((gifFramesCounter/15)%2) == 1)
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{
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DrawCircle(30, CORE.Window.screen.height - 20, 10, LIME);
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DrawText("EVENTS PLAYING", 50, CORE.Window.screen.height - 25, 10, GREEN);
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}
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rlDrawRenderBatchActive(); // Update and draw internal render batch
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@ -1906,6 +2040,19 @@ void EndDrawing(void)
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}
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PollInputEvents(); // Poll user events
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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if (eventsRecording) RecordAutomationEvent(CORE.Time.frameCounter);
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// TODO: When should we play? After/before/replace PollInputEvents()?
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if (eventsPlaying)
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{
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if (CORE.Time.frameCounter >= eventCount) eventsPlaying = false;
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PlayAutomationEvent(CORE.Time.frameCounter);
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}
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#endif
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CORE.Time.frameCounter++;
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}
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// Initialize 2D mode with custom camera (2D)
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}
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}
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#endif // SUPPORT_SCREEN_CAPTURE
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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else if (key == GLFW_KEY_F11 && action == GLFW_PRESS)
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{
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eventsRecording = !eventsRecording;
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// On finish recording, we export events into a file
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if (!eventsRecording) ExportAutomationEvents("eventsrec.rep");
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}
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else if (key == GLFW_KEY_F9 && action == GLFW_PRESS)
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{
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LoadAutomationEvents("eventsrec.rep");
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eventsPlaying = true;
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TRACELOG(LOG_WARNING, "eventsPlaying enabled!");
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}
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#endif
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else
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{
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// WARNING: GLFW could return GLFW_REPEAT, we need to consider it as 1
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@ -6627,3 +6790,363 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
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return nearestIndex;
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}
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#endif
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#if defined(SUPPORT_EVENTS_AUTOMATION)
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// NOTE: Loading happens over AutomationEvent *events
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static void LoadAutomationEvents(const char *fileName)
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{
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//unsigned char fileId[4] = { 0 };
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// Load binary
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/*
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FILE *repFile = fopen(fileName, "rb");
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fread(fileId, 4, 1, repFile);
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if ((fileId[0] == 'r') && (fileId[1] == 'E') && (fileId[2] == 'P') && (fileId[1] == ' '))
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{
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fread(&eventCount, sizeof(int), 1, repFile);
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TraceLog(LOG_WARNING, "Events loaded: %i\n", eventCount);
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fread(events, sizeof(AutomationEvent), eventCount, repFile);
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}
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fclose(repFile);
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*/
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// Load events (text file)
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FILE *repFile = fopen(fileName, "rt");
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if (repFile != NULL)
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{
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unsigned int count = 0;
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char buffer[256] = { 0 };
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fgets(buffer, 256, repFile);
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while (!feof(repFile))
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{
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if (buffer[0] == 'c') sscanf(buffer, "c %i", &eventCount);
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else if (buffer[0] == 'e')
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{
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sscanf(buffer, "e %d %d %d %d %d", &events[count].frame, &events[count].type,
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&events[count].params[0], &events[count].params[1], &events[count].params[2]);
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count++;
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}
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fgets(buffer, 256, repFile);
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}
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if (count != eventCount) TRACELOG(LOG_WARNING, "Events count provided is different than count");
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fclose(repFile);
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}
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TRACELOG(LOG_WARNING, "Events loaded: %i", eventCount);
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}
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// Export recorded events into a file
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static void ExportAutomationEvents(const char *fileName)
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{
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// TODO: eventCount is required -> header? -> rAEL
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unsigned char fileId[4] = "rEP ";
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// Save as binary
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/*
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FILE *repFile = fopen(fileName, "wb");
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fwrite(fileId, 4, 1, repFile);
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fwrite(&eventCount, sizeof(int), 1, repFile);
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fwrite(events, sizeof(AutomationEvent), eventCount, repFile);
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fclose(repFile);
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*/
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// Export events as text
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FILE *repFile = fopen(fileName, "wt");
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if (repFile != NULL)
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{
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fprintf(repFile, "# Automation events list\n");
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fprintf(repFile, "# c <events_count>\n");
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fprintf(repFile, "# e <frame> <event_type> <param0> <param1> <param2> // <event_type_name>\n");
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fprintf(repFile, "c %i\n", eventCount);
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for (int i = 0; i < eventCount; i++)
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{
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fprintf(repFile, "e %i %i %i %i %i // %s\n", events[i].frame, events[i].type,
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events[i].params[0], events[i].params[1], events[i].params[2], autoEventTypeName[events[i].type]);
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}
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fclose(repFile);
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}
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}
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// EndDrawing() -> After PollInputEvents()
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// Check event in current frame and save into the events[i] array
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static void RecordAutomationEvent(unsigned int frame)
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{
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for (int key = 0; key < 512; key++)
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{
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// INPUT_KEY_UP (only saved once)
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if (CORE.Input.Keyboard.previousKeyState[key] && !CORE.Input.Keyboard.currentKeyState[key])
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{
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events[eventCount].frame = frame;
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events[eventCount].type = INPUT_KEY_UP;
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events[eventCount].params[0] = key;
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events[eventCount].params[1] = 0;
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events[eventCount].params[2] = 0;
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TRACELOG(LOG_INFO, "[%i] INPUT_KEY_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
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eventCount++;
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}
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// INPUT_KEY_DOWN
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if (CORE.Input.Keyboard.currentKeyState[key])
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{
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events[eventCount].frame = frame;
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events[eventCount].type = INPUT_KEY_DOWN;
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events[eventCount].params[0] = key;
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events[eventCount].params[1] = 0;
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events[eventCount].params[2] = 0;
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TRACELOG(LOG_INFO, "[%i] INPUT_KEY_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
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eventCount++;
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}
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}
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for (int button = 0; button < MAX_MOUSE_BUTTONS; button++)
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{
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// INPUT_MOUSE_BUTTON_UP
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if (CORE.Input.Mouse.previousButtonState[button] && !CORE.Input.Mouse.currentButtonState[button])
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{
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events[eventCount].frame = frame;
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events[eventCount].type = INPUT_MOUSE_BUTTON_UP;
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events[eventCount].params[0] = button;
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events[eventCount].params[1] = 0;
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events[eventCount].params[2] = 0;
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TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
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eventCount++;
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}
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// INPUT_MOUSE_BUTTON_DOWN
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if (CORE.Input.Mouse.currentButtonState[button])
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{
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events[eventCount].frame = frame;
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events[eventCount].type = INPUT_MOUSE_BUTTON_DOWN;
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events[eventCount].params[0] = button;
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events[eventCount].params[1] = 0;
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events[eventCount].params[2] = 0;
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TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
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eventCount++;
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}
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}
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// INPUT_MOUSE_POSITION (only saved if changed)
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if (((int)CORE.Input.Mouse.currentPosition.x != (int)CORE.Input.Mouse.previousPosition.x) ||
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((int)CORE.Input.Mouse.currentPosition.y != (int)CORE.Input.Mouse.previousPosition.y))
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{
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events[eventCount].frame = frame;
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events[eventCount].type = INPUT_MOUSE_POSITION;
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events[eventCount].params[0] = (int)CORE.Input.Mouse.currentPosition.x;
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events[eventCount].params[1] = (int)CORE.Input.Mouse.currentPosition.y;
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events[eventCount].params[2] = 0;
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TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
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eventCount++;
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}
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// INPUT_MOUSE_WHEEL_MOTION
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if ((int)CORE.Input.Mouse.currentWheelMove != (int)CORE.Input.Mouse.previousWheelMove)
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{
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events[eventCount].frame = frame;
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events[eventCount].type = INPUT_MOUSE_WHEEL_MOTION;
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events[eventCount].params[0] = (int)CORE.Input.Mouse.currentWheelMove;
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events[eventCount].params[1] = 0;
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events[eventCount].params[2] = 0;
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TRACELOG(LOG_INFO, "[%i] INPUT_MOUSE_WHEEL_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
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eventCount++;
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}
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for (int id = 0; id < MAX_TOUCH_POINTS; id++)
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{
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// INPUT_TOUCH_UP
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if (CORE.Input.Touch.previousTouchState[id] && !CORE.Input.Touch.currentTouchState[id])
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{
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events[eventCount].frame = frame;
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events[eventCount].type = INPUT_TOUCH_UP;
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events[eventCount].params[0] = id;
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||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
}
|
||||
|
||||
// INPUT_TOUCH_DOWN
|
||||
if (CORE.Input.Touch.currentTouchState[id])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_TOUCH_DOWN;
|
||||
events[eventCount].params[0] = id;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
}
|
||||
|
||||
// INPUT_TOUCH_POSITION
|
||||
// TODO: It requires the id!
|
||||
/*
|
||||
if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
|
||||
((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_TOUCH_POSITION;
|
||||
events[eventCount].params[0] = id;
|
||||
events[eventCount].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
|
||||
events[eventCount].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_TOUCH_POSITION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
for (int gamepad = 0; gamepad < MAX_GAMEPADS; gamepad++)
|
||||
{
|
||||
// INPUT_GAMEPAD_CONNECT
|
||||
/*
|
||||
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
|
||||
(CORE.Input.Gamepad.currentState[gamepad] == true)) // Check if changed to ready
|
||||
{
|
||||
// TODO: Save gamepad connect event
|
||||
}
|
||||
*/
|
||||
|
||||
// INPUT_GAMEPAD_DISCONNECT
|
||||
/*
|
||||
if ((CORE.Input.Gamepad.currentState[gamepad] != CORE.Input.Gamepad.previousState[gamepad]) &&
|
||||
(CORE.Input.Gamepad.currentState[gamepad] == false)) // Check if changed to not-ready
|
||||
{
|
||||
// TODO: Save gamepad disconnect event
|
||||
}
|
||||
*/
|
||||
|
||||
for (int button = 0; button < MAX_GAMEPAD_BUTTONS; button++)
|
||||
{
|
||||
// INPUT_GAMEPAD_BUTTON_UP
|
||||
if (CORE.Input.Gamepad.previousButtonState[gamepad][button] && !CORE.Input.Gamepad.currentButtonState[gamepad][button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_BUTTON_UP;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = button;
|
||||
events[eventCount].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_UP: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
}
|
||||
|
||||
// INPUT_GAMEPAD_BUTTON_DOWN
|
||||
if (CORE.Input.Gamepad.currentButtonState[gamepad][button])
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_BUTTON_DOWN;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = button;
|
||||
events[eventCount].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_BUTTON_DOWN: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
}
|
||||
}
|
||||
|
||||
for (int axis = 0; axis < MAX_GAMEPAD_AXIS; axis++)
|
||||
{
|
||||
// INPUT_GAMEPAD_AXIS_MOTION
|
||||
if (CORE.Input.Gamepad.axisState[gamepad][axis] > 0.1f)
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GAMEPAD_AXIS_MOTION;
|
||||
events[eventCount].params[0] = gamepad;
|
||||
events[eventCount].params[1] = axis;
|
||||
events[eventCount].params[2] = (int)(CORE.Input.Gamepad.axisState[gamepad][axis]*32768.0f);
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GAMEPAD_AXIS_MOTION: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// INPUT_GESTURE
|
||||
if (GESTURES.current != GESTURE_NONE)
|
||||
{
|
||||
events[eventCount].frame = frame;
|
||||
events[eventCount].type = INPUT_GESTURE;
|
||||
events[eventCount].params[0] = GESTURES.current;
|
||||
events[eventCount].params[1] = 0;
|
||||
events[eventCount].params[2] = 0;
|
||||
|
||||
TRACELOG(LOG_INFO, "[%i] INPUT_GESTURE: %i, %i, %i", events[eventCount].frame, events[eventCount].params[0], events[eventCount].params[1], events[eventCount].params[2]);
|
||||
eventCount++;
|
||||
}
|
||||
}
|
||||
|
||||
// Play automation event
|
||||
static void PlayAutomationEvent(unsigned int frame)
|
||||
{
|
||||
for (unsigned int i = 0; i < eventCount; i++)
|
||||
{
|
||||
if (events[i].frame == frame)
|
||||
{
|
||||
switch (events[i].type)
|
||||
{
|
||||
// Input events
|
||||
case INPUT_KEY_UP: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = false; break; // param[0]: key
|
||||
case INPUT_KEY_DOWN: CORE.Input.Keyboard.currentKeyState[events[i].params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_UP: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = false; break; // param[0]: key
|
||||
case INPUT_MOUSE_BUTTON_DOWN: CORE.Input.Mouse.currentButtonState[events[i].params[0]] = true; break; // param[0]: key
|
||||
case INPUT_MOUSE_POSITION: // param[0]: x, param[1]: y
|
||||
{
|
||||
CORE.Input.Mouse.currentPosition.x = (float)events[i].params[0];
|
||||
CORE.Input.Mouse.currentPosition.y = (float)events[i].params[1];
|
||||
} break;
|
||||
case INPUT_MOUSE_WHEEL_MOTION: CORE.Input.Mouse.currentWheelMove = (float)events[i].params[0]; break; // param[0]: delta
|
||||
case INPUT_TOUCH_UP: CORE.Input.Touch.currentTouchState[events[i].params[0]] = false; break; // param[0]: id
|
||||
case INPUT_TOUCH_DOWN: CORE.Input.Touch.currentTouchState[events[i].params[0]] = true; break; // param[0]: id
|
||||
case INPUT_TOUCH_POSITION: // param[0]: id, param[1]: x, param[2]: y
|
||||
{
|
||||
CORE.Input.Touch.position[events[i].params[0]].x = (float)events[i].params[1];
|
||||
CORE.Input.Touch.position[events[i].params[0]].y = (float)events[i].params[2];
|
||||
} break;
|
||||
case INPUT_GAMEPAD_CONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = true; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_DISCONNECT: CORE.Input.Gamepad.ready[events[i].params[0]] = false; break; // param[0]: gamepad
|
||||
case INPUT_GAMEPAD_BUTTON_UP: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = false; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_BUTTON_DOWN: CORE.Input.Gamepad.currentButtonState[events[i].params[0]][events[i].params[1]] = true; break; // param[0]: gamepad, param[1]: button
|
||||
case INPUT_GAMEPAD_AXIS_MOTION: // param[0]: gamepad, param[1]: axis, param[2]: delta
|
||||
{
|
||||
CORE.Input.Gamepad.axisState[events[i].params[0]][events[i].params[1]] = ((float)events[i].params[2]/32768.0f);
|
||||
} break;
|
||||
case INPUT_GESTURE: GESTURES.current = events[i].params[0]; break; // param[0]: gesture (enum Gesture) -> gestures.h: GESTURES.current
|
||||
|
||||
// Window events
|
||||
case WINDOW_CLOSE: CORE.Window.shouldClose = true; break;
|
||||
case WINDOW_MAXIMIZE: MaximizeWindow(); break;
|
||||
case WINDOW_MINIMIZE: MinimizeWindow(); break;
|
||||
case WINDOW_RESIZE: SetWindowSize(events[i].params[0], events[i].params[1]); break;
|
||||
|
||||
// Custom events
|
||||
case ACTION_TAKE_SCREENSHOT:
|
||||
{
|
||||
TakeScreenshot(TextFormat("screenshot%03i.png", screenshotCounter));
|
||||
screenshotCounter++;
|
||||
} break;
|
||||
case ACTION_SETTARGETFPS: SetTargetFPS(events[i].params[0]); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue