Add Quadratic Bezier drawing (#1468)
* Add quadratic bezier to shapes.c * Add DrawLineBezierQuad to header
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2 changed files with 24 additions and 1 deletions
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@ -1090,6 +1090,7 @@ RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Colo
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RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
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RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
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RLAPI void DrawLineBezierQuad(Vector2 startPos,Vector2 controlPos,Vector2 endPos, float thick, Color color);//Draw line using quadratic bezier curves with a control point
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RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw a piece of a circle
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22
src/shapes.c
22
src/shapes.c
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@ -179,7 +179,29 @@ void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
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previous = current;
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}
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}
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// Draw line using quadratic bezier curves with a control point
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void DrawLineBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos,float thick,Color color)
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{
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Vector2 previous = startPos;
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Vector2 current;
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float t=0;
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const float step = 1.0f/BEZIER_LINE_DIVISIONS;
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for (int i = 0; i <= BEZIER_LINE_DIVISIONS; i++)
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{
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t=step*i;
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float a = powf(1-t,2);
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float b = 2*(1-t)*t;
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float c = powf(t,2);
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//The easing functions aren't suitable here because they don't take a control point
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current.y=a*startPos.y+b*controlPos.y+c*endPos.y;
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current.x=a*startPos.x+b*controlPos.x+c*endPos.x;
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DrawLineEx(previous,current,thick,color);
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previous=current;
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}
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}
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// Draw lines sequence
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void DrawLineStrip(Vector2 *points, int pointsCount, Color color)
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{
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