Review Makefiles and templates
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22 changed files with 309 additions and 169 deletions
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@ -2,7 +2,7 @@
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#
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# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
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#
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# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
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# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
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# will the authors be held liable for any damages arising from the use of this software.
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@ -29,16 +29,24 @@ PLATFORM ?= PLATFORM_DESKTOP
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RAYLIB_PATH ?= ..\..
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PROJECT_NAME ?= simple_game
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# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
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# NOTE: Libraries should be provided in the selected form
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RAYLIB_LIBTYPE ?= STATIC
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OPENAL_LIBTYPE ?= STATIC
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# On PLATFORM_WEB force OpenAL Soft shared library
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ifeq ($(PLATFORM),PLATFORM_WEB)
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OPENAL_LIBTYPE = SHARED
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# Default path for raylib on Raspberry Pi, if installed in different path, update it!
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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# Use external GLFW library instead of rglfw module
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USE_EXTERNAL_GLFW ?= FALSE
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# Use Wayland display server protocol on Linux desktop
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# by default it uses X11 windowing system
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USE_WAYLAND_DISPLAY ?= FALSE
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# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
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# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
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@ -50,12 +58,22 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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LIBPATH=linux
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else
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endif
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS=FREEBSD
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LIBPATH=freebsd
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS=OSX
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LIBPATH=osx
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endif
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endif
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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UNAMEOS=$(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS=LINUX
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endif
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endif
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@ -67,8 +85,8 @@ endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Emscripten required variables
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EMSDK_PATH = C:/emsdk
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EMSCRIPTEN_VERSION = 1.37.9
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CLANG_VERSION=e1.37.9_64bit
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EMSCRIPTEN_VERSION = 1.37.28
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CLANG_VERSION=e1.37.28_64bit
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PYTHON_VERSION=2.7.5.3_64bit
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NODE_VERSION=4.1.1_64bit
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export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
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@ -86,6 +104,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),OSX)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
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endif
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ifeq ($(PLATFORM_OS),FREEBSD)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/freebsd
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
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@ -102,6 +123,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# OSX default compiler
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CC = clang
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endif
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ifeq ($(PLATFORM_OS),FREEBSD)
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# FreeBSD default compiler
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CC = clang
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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ifeq ($(RPI_CROSS_COMPILE),YES)
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@ -125,7 +150,7 @@ endif
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# Define compiler flags:
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# -O1 defines optimization level
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# -Og enable debugging
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# -g enable debugging
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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@ -138,6 +163,11 @@ CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-br
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# Additional flags for compiler (if desired)
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resources file contains windows exe icon
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# -Wl,--subsystem,windows hides the console window
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CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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CFLAGS += -no-pie -D_DEFAULT_SOURCE
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endif
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@ -151,7 +181,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
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# -s USE_PTHREADS=1 # multithreading support
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CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
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# --preload-file resources # specify a resources folder for data compilation
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CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
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# Define a custom shell .html and output extension
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CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
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EXT = .html
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endif
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# Define include paths for required headers
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# Define library paths containing required libs
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LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),FREEBSD)
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INCLUDE_PATHS += -I/usr/local/include
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LDFLAGS += -L. -Lsrc -L/usr/local/lib
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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LDFLAGS += -L/opt/vc/lib
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endif
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# if you want to link libraries (libname.so or libname.a), use the -lname
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Libraries for Windows desktop compiling
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# NOTE: GLFW3 and OpenAL Soft libraries should be installed
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LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
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# Define required flags and libs for OpenAL Soft STATIC/SHARED usage
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# NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
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ifeq ($(OPENAL_LIBTYPE),STATIC)
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LDLIBS += -lopenal32 -lwinmm
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CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
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else
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LDLIBS += -lopenal32dll
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endif
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# Libraries for Windows desktop compilation
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LDLIBS = -lraylib -lopengl32 -lgdi32
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# Required for physac examples
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#LDLIBS += -static -lpthread
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
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# On XWindow requires also below libraries
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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# On X11 requires also below libraries
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LDLIBS += -lX11
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# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
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#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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# On Wayland windowing system, additional libraries requires
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
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LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
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endif
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endif
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ifeq ($(PLATFORM_OS),OSX)
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# Libraries for OSX 10.9 desktop compiling
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# NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
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# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
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LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
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endif
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ifeq ($(PLATFORM_OS),FREEBSD)
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# Libraries for FreeBSD desktop compiling
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# NOTE: Required packages: mesa-libs
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LDLIBS = -lraylib -lGL -lpthread -lm
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# On XWindow requires also below libraries
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LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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endif
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ifeq ($(USE_EXTERNAL_GLFW),TRUE)
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# NOTE: It could require additional packages installed: libglfw3-dev
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LDLIBS += -lglfw
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_RPI)
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# Libraries for Raspberry Pi compiling
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# NOTE: Required packages: libopenal1
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LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
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# NOTE: Required packages: libasound2-dev (ALSA)
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LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# Libraries for web (HTML5) compiling
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LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
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endif
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# Define additional parameters and flags for windows
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ifeq ($(PLATFORM_OS),WINDOWS)
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# resources file contains raylib icon for windows .exe
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# -Wl,--subsystem,windows hides the console window
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WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
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endif
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# Define output extension to generate a .html file using provided shell
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ifeq ($(PLATFORM),PLATFORM_WEB)
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EXT = .html
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WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
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endif
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# Define all source files required
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PROJECT_SOURCE_FILES ?= simple_game.c
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# Project target defined by PROJECT_NAME
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$(PROJECT_NAME): $(OBJS)
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$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(WINFLAGS)
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$(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile source files
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# NOTE: This pattern will compile every module defined on $(OBJS)
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@ -101,7 +101,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v
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# Define any libraries to link into executable
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# if you want to link libraries (libname.so or libname.a), use the -lname
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LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
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LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
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# Generate target objects list from PROJECT_SOURCE_FILES
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OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
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* <Game title>
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* <Game description>
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*
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* This game has been created using raylib v1.2 (www.raylib.com)
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* This game has been created using raylib (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
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* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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