Reorganize examples folder
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examples/textures/resources/cat.png
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After Width: | Height: | Size: 379 KiB |
BIN
examples/textures/resources/guybrush.png
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After Width: | Height: | Size: 83 KiB |
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examples/textures/resources/heightmap.png
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After Width: | Height: | Size: 11 KiB |
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examples/textures/resources/parrots.png
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After Width: | Height: | Size: 288 KiB |
BIN
examples/textures/resources/raylib_logo.png
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After Width: | Height: | Size: 3.7 KiB |
BIN
examples/textures/resources/smoke.png
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After Width: | Height: | Size: 15 KiB |
BIN
examples/textures/resources/texture_formats/sonic.png
Normal file
After Width: | Height: | Size: 114 KiB |
BIN
examples/textures/resources/texture_formats/sonic_A1R5G5B5.dds
Normal file
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examples/textures/resources/texture_formats/sonic_A4R4G4B4.dds
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examples/textures/resources/texture_formats/sonic_A8R8G8B8.dds
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examples/textures/resources/texture_formats/sonic_DXT1_RGB.dds
Normal file
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examples/textures/resources/texture_formats/sonic_DXT1_RGBA.dds
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examples/textures/resources/texture_formats/sonic_DXT3_RGBA.dds
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examples/textures/resources/texture_formats/sonic_DXT5_RGBA.dds
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BIN
examples/textures/resources/texture_formats/sonic_ETC1_RGB.ktx
Normal file
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examples/textures/resources/texture_formats/sonic_ETC1_RGB.pkm
Normal file
BIN
examples/textures/resources/texture_formats/sonic_ETC2_RGB.ktx
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examples/textures/resources/texture_formats/sonic_ETC2_RGB.pkm
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examples/textures/resources/texture_formats/sonic_GRAYSCALE.pvr
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examples/textures/resources/texture_formats/sonic_L8A8.pvr
Normal file
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examples/textures/resources/texture_formats/sonic_PVRT_RGB.pvr
Normal file
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examples/textures/resources/texture_formats/sonic_PVRT_RGBA.pvr
Normal file
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examples/textures/resources/texture_formats/sonic_R4G4B4A4.pvr
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examples/textures/resources/texture_formats/sonic_R5G5B5A1.pvr
Normal file
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examples/textures/resources/texture_formats/sonic_R5G6B5.dds
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examples/textures/resources/texture_formats/sonic_R5G6B5.pvr
Normal file
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examples/textures/resources/texture_formats/sonic_R8G8B8.pvr
Normal file
BIN
examples/textures/resources/texture_formats/sonic_R8G8B8A8.pvr
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examples/textures/resources/texture_formats/sonic_R8G8B8A8.raw
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244
examples/textures/textures_formats_loading.c
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|
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|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - texture formats loading (compressed and uncompressed)
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3+ or ES2 versions for compressed textures,
|
||||
* OpenGL 1.1 does not support compressed textures, only uncompressed ones.
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define NUM_TEXTURES 24
|
||||
|
||||
typedef enum {
|
||||
PNG_R8G8B8A8 = 0,
|
||||
PVR_GRAYSCALE,
|
||||
PVR_GRAY_ALPHA,
|
||||
PVR_R5G6B5,
|
||||
PVR_R5G5B5A1,
|
||||
PVR_R4G4B4A4,
|
||||
DDS_R5G6B5,
|
||||
DDS_R5G5B5A1,
|
||||
DDS_R4G4B4A4,
|
||||
DDS_R8G8B8A8,
|
||||
DDS_DXT1_RGB,
|
||||
DDS_DXT1_RGBA,
|
||||
DDS_DXT3_RGBA,
|
||||
DDS_DXT5_RGBA,
|
||||
PKM_ETC1_RGB,
|
||||
PKM_ETC2_RGB,
|
||||
PKM_ETC2_EAC_RGBA,
|
||||
KTX_ETC1_RGB,
|
||||
KTX_ETC2_RGB,
|
||||
KTX_ETC2_EAC_RGBA,
|
||||
ASTC_4x4_LDR,
|
||||
ASTC_8x8_LDR,
|
||||
PVR_PVRT_RGB,
|
||||
PVR_PVRT_RGBA
|
||||
|
||||
} TextureFormats;
|
||||
|
||||
static const char *formatText[] = {
|
||||
"PNG_R8G8B8A8",
|
||||
"PVR_GRAYSCALE",
|
||||
"PVR_GRAY_ALPHA",
|
||||
"PVR_R5G6B5",
|
||||
"PVR_R5G5B5A1",
|
||||
"PVR_R4G4B4A4",
|
||||
"DDS_R5G6B5",
|
||||
"DDS_R5G5B5A1",
|
||||
"DDS_R4G4B4A4",
|
||||
"DDS_R8G8B8A8",
|
||||
"DDS_DXT1_RGB",
|
||||
"DDS_DXT1_RGBA",
|
||||
"DDS_DXT3_RGBA",
|
||||
"DDS_DXT5_RGBA",
|
||||
"PKM_ETC1_RGB",
|
||||
"PKM_ETC2_RGB",
|
||||
"PKM_ETC2_EAC_RGBA",
|
||||
"KTX_ETC1_RGB",
|
||||
"KTX_ETC2_RGB",
|
||||
"KTX_ETC2_EAC_RGBA",
|
||||
"ASTC_4x4_LDR",
|
||||
"ASTC_8x8_LDR",
|
||||
"PVR_PVRT_RGB",
|
||||
"PVR_PVRT_RGBA"
|
||||
};
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture formats loading");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
Texture2D sonic[NUM_TEXTURES];
|
||||
|
||||
sonic[PNG_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic.png");
|
||||
|
||||
// Load UNCOMPRESSED PVR texture data
|
||||
sonic[PVR_GRAYSCALE] = LoadTexture("resources/texture_formats/sonic_GRAYSCALE.pvr");
|
||||
sonic[PVR_GRAY_ALPHA] = LoadTexture("resources/texture_formats/sonic_L8A8.pvr");
|
||||
sonic[PVR_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.pvr");
|
||||
sonic[PVR_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_R5G5B5A1.pvr");
|
||||
sonic[PVR_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_R4G4B4A4.pvr");
|
||||
|
||||
// Load UNCOMPRESSED DDS texture data
|
||||
sonic[DDS_R5G6B5] = LoadTexture("resources/texture_formats/sonic_R5G6B5.dds");
|
||||
sonic[DDS_R5G5B5A1] = LoadTexture("resources/texture_formats/sonic_A1R5G5B5.dds");
|
||||
sonic[DDS_R4G4B4A4] = LoadTexture("resources/texture_formats/sonic_A4R4G4B4.dds");
|
||||
sonic[DDS_R8G8B8A8] = LoadTexture("resources/texture_formats/sonic_A8R8G8B8.dds");
|
||||
|
||||
// Load COMPRESSED DXT DDS texture data (if supported)
|
||||
sonic[DDS_DXT1_RGB] = LoadTexture("resources/texture_formats/sonic_DXT1_RGB.dds");
|
||||
sonic[DDS_DXT1_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT1_RGBA.dds");
|
||||
sonic[DDS_DXT3_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT3_RGBA.dds");
|
||||
sonic[DDS_DXT5_RGBA] = LoadTexture("resources/texture_formats/sonic_DXT5_RGBA.dds");
|
||||
|
||||
// Load COMPRESSED ETC texture data (if supported)
|
||||
sonic[PKM_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.pkm");
|
||||
sonic[PKM_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.pkm");
|
||||
sonic[PKM_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.pkm");
|
||||
|
||||
sonic[KTX_ETC1_RGB] = LoadTexture("resources/texture_formats/sonic_ETC1_RGB.ktx");
|
||||
sonic[KTX_ETC2_RGB] = LoadTexture("resources/texture_formats/sonic_ETC2_RGB.ktx");
|
||||
sonic[KTX_ETC2_EAC_RGBA] = LoadTexture("resources/texture_formats/sonic_ETC2_EAC_RGBA.ktx");
|
||||
|
||||
// Load COMPRESSED ASTC texture data (if supported)
|
||||
sonic[ASTC_4x4_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_4x4_ldr.astc");
|
||||
sonic[ASTC_8x8_LDR] = LoadTexture("resources/texture_formats/sonic_ASTC_8x8_ldr.astc");
|
||||
|
||||
// Load COMPRESSED PVR texture data (if supported)
|
||||
sonic[PVR_PVRT_RGB] = LoadTexture("resources/texture_formats/sonic_PVRT_RGB.pvr");
|
||||
sonic[PVR_PVRT_RGBA] = LoadTexture("resources/texture_formats/sonic_PVRT_RGBA.pvr");
|
||||
|
||||
int selectedFormat = PNG_R8G8B8A8;
|
||||
|
||||
Rectangle selectRecs[NUM_TEXTURES];
|
||||
|
||||
for (int i = 0; i < NUM_TEXTURES; i++)
|
||||
{
|
||||
if (i < NUM_TEXTURES/2) selectRecs[i] = (Rectangle){ 40, 30 + 32*i, 150, 30 };
|
||||
else selectRecs[i] = (Rectangle){ 40 + 152, 30 + 32*(i - NUM_TEXTURES/2), 150, 30 };
|
||||
}
|
||||
|
||||
// Texture sizes in KB
|
||||
float textureSizes[NUM_TEXTURES] = {
|
||||
512*512*32/8/1024, //PNG_R8G8B8A8 (32 bpp)
|
||||
512*512*8/8/1024, //PVR_GRAYSCALE (8 bpp)
|
||||
512*512*16/8/1024, //PVR_GRAY_ALPHA (16 bpp)
|
||||
512*512*16/8/1024, //PVR_R5G6B5 (16 bpp)
|
||||
512*512*16/8/1024, //PVR_R5G5B5A1 (16 bpp)
|
||||
512*512*16/8/1024, //PVR_R4G4B4A4 (16 bpp)
|
||||
512*512*16/8/1024, //DDS_R5G6B5 (16 bpp)
|
||||
512*512*16/8/1024, //DDS_R5G5B5A1 (16 bpp)
|
||||
512*512*16/8/1024, //DDS_R4G4B4A4 (16 bpp)
|
||||
512*512*32/8/1024, //DDS_R8G8B8A8 (32 bpp)
|
||||
512*512*4/8/1024, //DDS_DXT1_RGB (4 bpp) -Compressed-
|
||||
512*512*4/8/1024, //DDS_DXT1_RGBA (4 bpp) -Compressed-
|
||||
512*512*8/8/1024, //DDS_DXT3_RGBA (8 bpp) -Compressed-
|
||||
512*512*8/8/1024, //DDS_DXT5_RGBA (8 bpp) -Compressed-
|
||||
512*512*4/8/1024, //PKM_ETC1_RGB (4 bpp) -Compressed-
|
||||
512*512*4/8/1024, //PKM_ETC2_RGB (4 bpp) -Compressed-
|
||||
512*512*8/8/1024, //PKM_ETC2_EAC_RGBA (8 bpp) -Compressed-
|
||||
512*512*4/8/1024, //KTX_ETC1_RGB (4 bpp) -Compressed-
|
||||
512*512*4/8/1024, //KTX_ETC2_RGB (4 bpp) -Compressed-
|
||||
512*512*8/8/1024, //KTX_ETC2_EAC_RGBA (8 bpp) -Compressed-
|
||||
512*512*8/8/1024, //ASTC_4x4_LDR (8 bpp) -Compressed-
|
||||
512*512*2/8/1024, //ASTC_8x8_LDR (2 bpp) -Compressed-
|
||||
512*512*4/8/1024, //PVR_PVRT_RGB (4 bpp) -Compressed-
|
||||
512*512*4/8/1024, //PVR_PVRT_RGBA (4 bpp) -Compressed-
|
||||
};
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_DOWN))
|
||||
{
|
||||
selectedFormat++;
|
||||
if (selectedFormat >= NUM_TEXTURES) selectedFormat = 0;
|
||||
}
|
||||
else if (IsKeyPressed(KEY_UP))
|
||||
{
|
||||
selectedFormat--;
|
||||
if (selectedFormat < 0) selectedFormat = NUM_TEXTURES - 1;
|
||||
}
|
||||
else if (IsKeyPressed(KEY_RIGHT))
|
||||
{
|
||||
if (selectedFormat < NUM_TEXTURES/2) selectedFormat += NUM_TEXTURES/2;
|
||||
}
|
||||
else if (IsKeyPressed(KEY_LEFT))
|
||||
{
|
||||
if (selectedFormat >= NUM_TEXTURES/2) selectedFormat -= NUM_TEXTURES/2;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw rectangles
|
||||
for (int i = 0; i < NUM_TEXTURES; i++)
|
||||
{
|
||||
if (i == selectedFormat)
|
||||
{
|
||||
DrawRectangleRec(selectRecs[i], SKYBLUE);
|
||||
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
|
||||
DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawRectangleRec(selectRecs[i], LIGHTGRAY);
|
||||
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
|
||||
DrawText(formatText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(formatText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw selected texture
|
||||
if (sonic[selectedFormat].id != 0)
|
||||
{
|
||||
DrawTexture(sonic[selectedFormat], 350, -10, WHITE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawRectangleLines(488, 165, 200, 110, DARKGRAY);
|
||||
DrawText("FORMAT", 550, 180, 20, MAROON);
|
||||
DrawText("NOT SUPPORTED", 500, 210, 20, MAROON);
|
||||
DrawText("ON YOUR GPU", 520, 240, 20, MAROON);
|
||||
}
|
||||
|
||||
DrawText("Select texture format (use cursor keys):", 40, 10, 10, DARKGRAY);
|
||||
DrawText("Required GPU memory size (VRAM):", 40, 427, 10, DARKGRAY);
|
||||
DrawText(FormatText("%4.0f KB", textureSizes[selectedFormat]), 240, 420, 20, DARKBLUE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(sonic[i]);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_formats_loading.png
Normal file
After Width: | Height: | Size: 123 KiB |
78
examples/textures/textures_image_drawing.c
Normal file
|
@ -0,0 +1,78 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Image loading and drawing on it
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* This example has been created using raylib 1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image drawing");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
Image cat = LoadImage("resources/cat.png"); // Load image in CPU memory (RAM)
|
||||
ImageCrop(&cat, (Rectangle){ 100, 10, 280, 380 }); // Crop an image piece
|
||||
ImageFlipHorizontal(&cat); // Flip cropped image horizontally
|
||||
ImageResize(&cat, 150, 200); // Resize flipped-cropped image
|
||||
|
||||
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
|
||||
|
||||
// Draw one image over the other with a scaling of 1.5f
|
||||
ImageDraw(&parrots, cat, (Rectangle){ 0, 0, cat.width, cat.height }, (Rectangle){ 30, 40, cat.width*1.5f, cat.height*1.5f });
|
||||
ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image
|
||||
|
||||
UnloadImage(cat); // Unload image from RAM
|
||||
|
||||
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
|
||||
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
|
||||
|
||||
SetTargetFPS(60);
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, WHITE);
|
||||
DrawRectangleLines(screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 40, texture.width, texture.height, DARKGRAY);
|
||||
|
||||
DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, DARKGRAY);
|
||||
DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_image_drawing.png
Normal file
After Width: | Height: | Size: 410 KiB |
63
examples/textures/textures_image_loading.c
Normal file
|
@ -0,0 +1,63 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Image loading and texture creation
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM)
|
||||
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
|
||||
|
||||
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
|
||||
|
||||
DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_image_loading.png
Normal file
After Width: | Height: | Size: 17 KiB |
154
examples/textures/textures_image_processing.c
Normal file
|
@ -0,0 +1,154 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Image processing
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* This example has been created using raylib 1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdlib.h> // Required for: free()
|
||||
|
||||
#define NUM_PROCESSES 8
|
||||
|
||||
typedef enum {
|
||||
NONE = 0,
|
||||
COLOR_GRAYSCALE,
|
||||
COLOR_TINT,
|
||||
COLOR_INVERT,
|
||||
COLOR_CONTRAST,
|
||||
COLOR_BRIGHTNESS,
|
||||
FLIP_VERTICAL,
|
||||
FLIP_HORIZONTAL
|
||||
} ImageProcess;
|
||||
|
||||
static const char *processText[] = {
|
||||
"NO PROCESSING",
|
||||
"COLOR GRAYSCALE",
|
||||
"COLOR TINT",
|
||||
"COLOR INVERT",
|
||||
"COLOR CONTRAST",
|
||||
"COLOR BRIGHTNESS",
|
||||
"FLIP VERTICAL",
|
||||
"FLIP HORIZONTAL"
|
||||
};
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
Image image = LoadImage("resources/parrots.png"); // Loaded in CPU memory (RAM)
|
||||
ImageFormat(&image, UNCOMPRESSED_R8G8B8A8); // Format image to RGBA 32bit (required for texture update)
|
||||
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
|
||||
|
||||
int currentProcess = NONE;
|
||||
bool textureReload = false;
|
||||
|
||||
Rectangle selectRecs[NUM_PROCESSES];
|
||||
|
||||
for (int i = 0; i < NUM_PROCESSES; i++) selectRecs[i] = (Rectangle){ 40, 50 + 32*i, 150, 30 };
|
||||
|
||||
SetTargetFPS(60);
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_DOWN))
|
||||
{
|
||||
currentProcess++;
|
||||
if (currentProcess > 7) currentProcess = 0;
|
||||
textureReload = true;
|
||||
}
|
||||
else if (IsKeyPressed(KEY_UP))
|
||||
{
|
||||
currentProcess--;
|
||||
if (currentProcess < 0) currentProcess = 7;
|
||||
textureReload = true;
|
||||
}
|
||||
|
||||
if (textureReload)
|
||||
{
|
||||
UnloadImage(image); // Unload current image data
|
||||
image = LoadImage("resources/parrots.png"); // Re-load image data
|
||||
|
||||
// NOTE: Image processing is a costly CPU process to be done every frame,
|
||||
// If image processing is required in a frame-basis, it should be done
|
||||
// with a texture and by shaders
|
||||
switch (currentProcess)
|
||||
{
|
||||
case COLOR_GRAYSCALE: ImageColorGrayscale(&image); break;
|
||||
case COLOR_TINT: ImageColorTint(&image, GREEN); break;
|
||||
case COLOR_INVERT: ImageColorInvert(&image); break;
|
||||
case COLOR_CONTRAST: ImageColorContrast(&image, -40); break;
|
||||
case COLOR_BRIGHTNESS: ImageColorBrightness(&image, -80); break;
|
||||
case FLIP_VERTICAL: ImageFlipVertical(&image); break;
|
||||
case FLIP_HORIZONTAL: ImageFlipHorizontal(&image); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
Color *pixels = GetImageData(image); // Get pixel data from image (RGBA 32bit)
|
||||
UpdateTexture(texture, pixels); // Update texture with new image data
|
||||
free(pixels); // Unload pixels data from RAM
|
||||
|
||||
textureReload = false;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("IMAGE PROCESSING:", 40, 30, 10, DARKGRAY);
|
||||
|
||||
// Draw rectangles
|
||||
for (int i = 0; i < NUM_PROCESSES; i++)
|
||||
{
|
||||
if (i == currentProcess)
|
||||
{
|
||||
DrawRectangleRec(selectRecs[i], SKYBLUE);
|
||||
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, BLUE);
|
||||
DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKBLUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawRectangleRec(selectRecs[i], LIGHTGRAY);
|
||||
DrawRectangleLines(selectRecs[i].x, selectRecs[i].y, selectRecs[i].width, selectRecs[i].height, GRAY);
|
||||
DrawText(processText[i], selectRecs[i].x + selectRecs[i].width/2 - MeasureText(processText[i], 10)/2, selectRecs[i].y + 11, 10, DARKGRAY);
|
||||
}
|
||||
}
|
||||
|
||||
DrawTexture(texture, screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, WHITE);
|
||||
DrawRectangleLines(screenWidth - texture.width - 60, screenHeight/2 - texture.height/2, texture.width, texture.height, BLACK);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Unload texture from VRAM
|
||||
UnloadImage(image); // Unload image from RAM
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_image_processing.png
Normal file
After Width: | Height: | Size: 253 KiB |
57
examples/textures/textures_logo_raylib.c
Normal file
|
@ -0,0 +1,57 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Texture loading and drawing
|
||||
*
|
||||
* This example has been created using raylib 1.0 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
|
||||
|
||||
DrawText("this IS a texture!", 360, 370, 10, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_logo_raylib.png
Normal file
After Width: | Height: | Size: 15 KiB |
135
examples/textures/textures_particles_trail_blending.c
Normal file
|
@ -0,0 +1,135 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib example - particles trail blending
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#define MAX_PARTICLES 200
|
||||
|
||||
// Particle structure with basic data
|
||||
typedef struct {
|
||||
Vector2 position;
|
||||
Color color;
|
||||
float alpha;
|
||||
float size;
|
||||
float rotation;
|
||||
bool active; // NOTE: Use it to activate/deactive particle
|
||||
} Particle;
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles trail blending");
|
||||
|
||||
// Particles pool, reuse them!
|
||||
Particle mouseTail[MAX_PARTICLES];
|
||||
|
||||
// Initialize particles
|
||||
for (int i = 0; i < MAX_PARTICLES; i++)
|
||||
{
|
||||
mouseTail[i].position = (Vector2){ 0, 0 };
|
||||
mouseTail[i].color = (Color){ GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 };
|
||||
mouseTail[i].alpha = 1.0f;
|
||||
mouseTail[i].size = (float)GetRandomValue(1, 30)/20.0f;
|
||||
mouseTail[i].rotation = GetRandomValue(0, 360);
|
||||
mouseTail[i].active = false;
|
||||
}
|
||||
|
||||
float gravity = 3.0f;
|
||||
|
||||
Texture2D smoke = LoadTexture("resources/smoke.png");
|
||||
|
||||
int blending = BLEND_ALPHA;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Activate one particle every frame and Update active particles
|
||||
// NOTE: Particles initial position should be mouse position when activated
|
||||
// NOTE: Particles fall down with gravity and rotation... and disappear after 2 seconds (alpha = 0)
|
||||
// NOTE: When a particle disappears, active = false and it can be reused.
|
||||
for (int i = 0; i < MAX_PARTICLES; i++)
|
||||
{
|
||||
if (!mouseTail[i].active)
|
||||
{
|
||||
mouseTail[i].active = true;
|
||||
mouseTail[i].alpha = 1.0f;
|
||||
mouseTail[i].position = GetMousePosition();
|
||||
i = MAX_PARTICLES;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < MAX_PARTICLES; i++)
|
||||
{
|
||||
if (mouseTail[i].active)
|
||||
{
|
||||
mouseTail[i].position.y += gravity;
|
||||
mouseTail[i].alpha -= 0.01f;
|
||||
|
||||
if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false;
|
||||
|
||||
mouseTail[i].rotation += 5.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE))
|
||||
{
|
||||
if (blending == BLEND_ALPHA) blending = BLEND_ADDITIVE;
|
||||
else blending = BLEND_ALPHA;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(DARKGRAY);
|
||||
|
||||
BeginBlendMode(blending);
|
||||
|
||||
// Draw active particles
|
||||
for (int i = 0; i < MAX_PARTICLES; i++)
|
||||
{
|
||||
if (mouseTail[i].active) DrawTexturePro(smoke, (Rectangle){ 0, 0, smoke.width, smoke.height },
|
||||
(Rectangle){ mouseTail[i].position.x, mouseTail[i].position.y, smoke.width*mouseTail[i].size, smoke.height*mouseTail[i].size },
|
||||
(Vector2){ smoke.width*mouseTail[i].size/2, smoke.height*mouseTail[i].size/2 }, mouseTail[i].rotation,
|
||||
Fade(mouseTail[i].color, mouseTail[i].alpha));
|
||||
}
|
||||
|
||||
EndBlendMode();
|
||||
|
||||
DrawText("PRESS SPACE to CHANGE BLENDING MODE", 180, 20, 20, BLACK);
|
||||
|
||||
if (blending == BLEND_ALPHA) DrawText("ALPHA BLENDING", 290, screenHeight - 40, 20, BLACK);
|
||||
else DrawText("ADDITIVE BLENDING", 280, screenHeight - 40, 20, RAYWHITE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(smoke);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_particles_trail_blending.png
Normal file
After Width: | Height: | Size: 350 KiB |
93
examples/textures/textures_raw_data.c
Normal file
|
@ -0,0 +1,93 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Load textures from raw data
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#include <stdlib.h> // Required for malloc() and free()
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
// Load RAW image data (512x512, 32bit RGBA, no file header)
|
||||
Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0);
|
||||
Texture2D sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM)
|
||||
UnloadImage(sonicRaw); // Unload CPU (RAM) image data
|
||||
|
||||
// Generate a checked texture by code (1024x1024 pixels)
|
||||
int width = 1024;
|
||||
int height = 1024;
|
||||
|
||||
// Dynamic memory allocation to store pixels data (Color type)
|
||||
Color *pixels = (Color *)malloc(width*height*sizeof(Color));
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
for (int x = 0; x < width; x++)
|
||||
{
|
||||
if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE;
|
||||
else pixels[y*height + x] = SKYBLUE;
|
||||
}
|
||||
}
|
||||
|
||||
// Load pixels data into an image structure and create texture
|
||||
Image checkedIm = LoadImageEx(pixels, width, height);
|
||||
Texture2D checked = LoadTextureFromImage(checkedIm);
|
||||
UnloadImage(checkedIm); // Unload CPU (RAM) image data
|
||||
|
||||
// Dynamic memory must be freed after using it
|
||||
free(pixels); // Unload CPU (RAM) pixels data
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f));
|
||||
DrawTexture(sonic, 330, -20, WHITE);
|
||||
|
||||
DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE);
|
||||
DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE);
|
||||
DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(sonic); // Texture unloading
|
||||
UnloadTexture(checked); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_raw_data.png
Normal file
After Width: | Height: | Size: 85 KiB |
78
examples/textures/textures_rectangle.c
Normal file
|
@ -0,0 +1,78 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Texture loading and drawing a part defined by a rectangle
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
|
||||
|
||||
Vector2 position = { 350.0f, 240.0f };
|
||||
Rectangle frameRec = { 0, 0, guybrush.width/7, guybrush.height };
|
||||
int currentFrame = 0;
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_RIGHT))
|
||||
{
|
||||
currentFrame++;
|
||||
|
||||
if (currentFrame > 6) currentFrame = 0;
|
||||
|
||||
frameRec.x = currentFrame*guybrush.width/7;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(guybrush, 35, 40, WHITE);
|
||||
DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
|
||||
|
||||
DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
|
||||
|
||||
DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
|
||||
|
||||
DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
|
||||
DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
|
||||
|
||||
DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
|
||||
DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
|
||||
DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(guybrush); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_rectangle.png
Normal file
After Width: | Height: | Size: 107 KiB |
79
examples/textures/textures_srcrec_dstrec.c
Normal file
|
@ -0,0 +1,79 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Texture source and destination rectangles
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
Texture2D guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
|
||||
|
||||
int frameWidth = guybrush.width/7;
|
||||
int frameHeight = guybrush.height;
|
||||
|
||||
// NOTE: Source rectangle (part of the texture to use for drawing)
|
||||
Rectangle sourceRec = { 0, 0, frameWidth, frameHeight };
|
||||
|
||||
// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
|
||||
Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 };
|
||||
|
||||
// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
|
||||
Vector2 origin = { frameWidth, frameHeight };
|
||||
|
||||
int rotation = 0;
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
rotation++;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw
|
||||
// sourceRec defines the part of the texture we use for drawing
|
||||
// destRec defines the rectangle where our texture part will fit (scaling it to fit)
|
||||
// origin defines the point of the texture used as reference for rotation and scaling
|
||||
// rotation defines the texture rotation (using origin as rotation point)
|
||||
DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE);
|
||||
|
||||
DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
|
||||
DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(guybrush); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_srcrec_dstrec.png
Normal file
After Width: | Height: | Size: 46 KiB |
68
examples/textures/textures_to_image.c
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Retrieve image data from texture: GetTextureData()
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
Image image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM)
|
||||
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
|
||||
UnloadImage(image); // Unload image data from CPU memory (RAM)
|
||||
|
||||
image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
|
||||
UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
|
||||
|
||||
texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
|
||||
UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
|
||||
//---------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
|
||||
|
||||
DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texture); // Texture unloading
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
BIN
examples/textures/textures_to_image.png
Normal file
After Width: | Height: | Size: 17 KiB |