Reorganize examples folder
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222 changed files with 55637 additions and 663 deletions
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@ -211,65 +211,66 @@ endif
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# define all object files required
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EXAMPLES = \
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core_basic_window \
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core_input_keys \
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core_input_mouse \
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core_mouse_wheel \
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core_input_gamepad \
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core_random_values \
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core_color_select \
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core_drop_files \
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core_storage_values \
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core_gestures_detection \
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core_3d_mode \
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core_3d_picking \
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core_3d_camera_free \
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core_3d_camera_first_person \
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core_2d_camera \
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core_world_screen \
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shapes_logo_raylib \
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shapes_basic_shapes \
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shapes_colors_palette \
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shapes_logo_raylib_anim \
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textures_logo_raylib \
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textures_image_loading \
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textures_rectangle \
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textures_srcrec_dstrec \
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textures_to_image \
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textures_raw_data \
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textures_formats_loading \
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textures_particles_trail_blending \
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textures_image_processing \
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textures_image_drawing \
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text_sprite_fonts \
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text_bmfont_ttf \
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text_rbmf_fonts \
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text_format_text \
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text_font_select \
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text_writing_anim \
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text_ttf_loading \
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text_bmfont_unordered \
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models_geometric_shapes \
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models_box_collisions \
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models_billboard \
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models_obj_loading \
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models_heightmap \
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models_cubicmap \
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models_ray_picking \
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shaders_model_shader \
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shaders_shapes_textures \
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shaders_custom_uniform \
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shaders_postprocessing \
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shaders_standard_lighting \
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audio_sound_loading \
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audio_music_stream \
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audio_module_playing \
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audio_raw_stream \
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physics_demo \
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physics_friction \
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physics_movement \
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physics_restitution \
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physics_shatter \
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core/core_basic_window \
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core/core_input_keys \
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core/core_input_mouse \
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core/core_mouse_wheel \
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core/core_input_gamepad \
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core/core_random_values \
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core/core_color_select \
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core/core_drop_files \
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core/core_storage_values \
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core/core_gestures_detection \
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core/core_3d_mode \
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core/core_3d_picking \
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core/core_3d_camera_free \
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core/core_3d_camera_first_person \
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core/core_2d_camera \
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core/core_world_screen \
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core/core_vr_simulator \
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shapes/shapes_logo_raylib \
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shapes/shapes_basic_shapes \
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shapes/shapes_colors_palette \
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shapes/shapes_logo_raylib_anim \
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textures/textures_logo_raylib \
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textures/textures_image_loading \
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textures/textures_rectangle \
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textures/textures_srcrec_dstrec \
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textures/textures_to_image \
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textures/textures_raw_data \
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textures/textures_formats_loading \
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textures/textures_particles_trail_blending \
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textures/textures_image_processing \
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textures/textures_image_drawing \
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text/text_sprite_fonts \
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text/text_bmfont_ttf \
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text/text_rbmf_fonts \
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text/text_format_text \
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text/text_font_select \
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text/text_writing_anim \
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text/text_ttf_loading \
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text/text_bmfont_unordered \
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models/models_geometric_shapes \
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models/models_box_collisions \
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models/models_billboard \
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models/models_obj_loading \
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models/models_heightmap \
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models/models_cubicmap \
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models/models_ray_picking \
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shaders/shaders_model_shader \
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shaders/shaders_shapes_textures \
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shaders/shaders_custom_uniform \
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shaders/shaders_postprocessing \
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shaders/shaders_standard_lighting \
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audio/audio_sound_loading \
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audio/audio_music_stream \
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audio/audio_module_playing \
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audio/audio_raw_stream \
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physac/physics_demo \
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physac/physics_friction \
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physac/physics_movement \
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physac/physics_restitution \
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physac/physics_shatter \
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fix_dylib \
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@ -281,23 +282,23 @@ all: examples
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examples: $(EXAMPLES)
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# compile [core] example - basic window
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core_basic_window: core_basic_window.c
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core/core_basic_window: core/core_basic_window.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - keyboard input
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core_input_keys: core_input_keys.c
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core/core_input_keys: core/core_input_keys.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - mouse input
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core_input_mouse: core_input_mouse.c
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core/core_input_mouse: core/core_input_mouse.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - mouse wheel
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core_mouse_wheel: core_mouse_wheel.c
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core/core_mouse_wheel: core/core_mouse_wheel.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - gamepad input
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core_input_gamepad: core_input_gamepad.c
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core/core_input_gamepad: core/core_input_gamepad.c
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ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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else
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@ -305,15 +306,15 @@ else
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endif
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# compile [core] example - generate random values
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core_random_values: core_random_values.c
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core/core_random_values: core/core_random_values.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - color selection (collision detection)
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core_color_select: core_color_select.c
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core/core_color_select: core/core_color_select.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - drop files
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core_drop_files: core_drop_files.c
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core/core_drop_files: core/core_drop_files.c
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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else
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@ -321,7 +322,7 @@ else
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endif
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# compile [core] example - storage values
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core_storage_values: core_storage_values.c
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core/core_storage_values: core/core_storage_values.c
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ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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else
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@ -329,211 +330,211 @@ else
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endif
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# compile [core] example - gestures detection
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core_gestures_detection: core_gestures_detection.c
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core/core_gestures_detection: core/core_gestures_detection.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d mode
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core_3d_mode: core_3d_mode.c
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core/core_3d_mode: core/core_3d_mode.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d picking
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core_3d_picking: core_3d_picking.c
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core/core_3d_picking: core/core_3d_picking.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d camera free
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core_3d_camera_free: core_3d_camera_free.c
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core/core_3d_camera_free: core/core_3d_camera_free.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 3d camera first person
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core_3d_camera_first_person: core_3d_camera_first_person.c
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core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - 2d camera
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core_2d_camera: core_2d_camera.c
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core/core_2d_camera: core/core_2d_camera.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - world screen
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core_world_screen: core_world_screen.c
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core/core_world_screen: core/core_world_screen.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - oculus rift
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#core_oculus_rift: core_oculus_rift.c
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# $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [core] example - vr simulator
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core/core_vr_simulator: core/core_vr_simulator.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib logo (with basic shapes)
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shapes_logo_raylib: shapes_logo_raylib.c
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shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
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shapes_basic_shapes: shapes_basic_shapes.c
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shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib color palette
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shapes_colors_palette: shapes_colors_palette.c
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shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [shapes] example - raylib logo animation
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shapes_logo_raylib_anim: shapes_logo_raylib_anim.c
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shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - raylib logo texture loading
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textures_logo_raylib: textures_logo_raylib.c
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textures/textures_logo_raylib: textures/textures_logo_raylib.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - image loading and conversion to texture
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textures_image_loading: textures_image_loading.c
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textures/textures_image_loading: textures/textures_image_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture rectangle drawing
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textures_rectangle: textures_rectangle.c
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textures/textures_rectangle: textures/textures_rectangle.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture source and destination rectangles
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textures_srcrec_dstrec: textures_srcrec_dstrec.c
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textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture to image
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textures_to_image: textures_to_image.c
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textures/textures_to_image: textures/textures_to_image.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture raw data
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textures_raw_data: textures_raw_data.c
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textures/textures_raw_data: textures/textures_raw_data.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture formats loading
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textures_formats_loading: textures_formats_loading.c
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textures/textures_formats_loading: textures/textures_formats_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture particles trail blending
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textures_particles_trail_blending: textures_particles_trail_blending.c
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textures/textures_particles_trail_blending: textures/textures_particles_trail_blending.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture image processing
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textures_image_processing: textures_image_processing.c
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textures/textures_image_processing: textures/textures_image_processing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [textures] example - texture image drawing
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textures_image_drawing: textures_image_drawing.c
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textures/textures_image_drawing: textures/textures_image_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - sprite fonts loading
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text_sprite_fonts: text_sprite_fonts.c
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text/text_sprite_fonts: text/text_sprite_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - bmfonts and ttf loading
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text_bmfont_ttf: text_bmfont_ttf.c
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text/text_bmfont_ttf: text/text_bmfont_ttf.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - raylib bitmap fonts (rBMF)
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text_rbmf_fonts: text_rbmf_fonts.c
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text/text_rbmf_fonts: text/text_rbmf_fonts.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text formatting
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text_format_text: text_format_text.c
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text/text_format_text: text/text_format_text.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - font selection program
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text_font_select: text_font_select.c
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text/text_font_select: text/text_font_select.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text writing animation
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text_writing_anim: text_writing_anim.c
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text/text_writing_anim: text/text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text ttf loading
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text_ttf_loading: text_ttf_loading.c
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text/text_ttf_loading: text/text_ttf_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [text] example - text bmfont unordered
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text_bmfont_unordered: text_bmfont_unordered.c
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text/text_bmfont_unordered: text/text_bmfont_unordered.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - basic geometric 3d shapes
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models_geometric_shapes: models_geometric_shapes.c
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models/models_geometric_shapes: models/models_geometric_shapes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - box collisions
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models_box_collisions: models_box_collisions.c
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models/models_box_collisions: models/models_box_collisions.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - basic window
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models_planes: models_planes.c
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models/models_planes: models/models_planes.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - billboard usage
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models_billboard: models_billboard.c
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models/models_billboard: models/models_billboard.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - OBJ model loading
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models_obj_loading: models_obj_loading.c
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models/models_obj_loading: models/models_obj_loading.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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# compile [models] example - heightmap loading
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models_heightmap: models_heightmap.c
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models/models_heightmap: models/models_heightmap.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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||||
|
||||
# compile [models] example - cubesmap loading
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models_cubicmap: models_cubicmap.c
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models/models_cubicmap: models/models_cubicmap.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
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||||
|
||||
# compile [models] example - model ray picking
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models_ray_picking: models_ray_picking.c
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models/models_ray_picking: models/models_ray_picking.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [shaders] example - model shader
|
||||
shaders_model_shader: shaders_model_shader.c
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||||
shaders/shaders_model_shader: shaders/shaders_model_shader.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [shaders] example - shapes texture shader
|
||||
shaders_shapes_textures: shaders_shapes_textures.c
|
||||
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [shaders] example - custom uniform in shader
|
||||
shaders_custom_uniform: shaders_custom_uniform.c
|
||||
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [shaders] example - postprocessing shader
|
||||
shaders_postprocessing: shaders_postprocessing.c
|
||||
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [shaders] example - standard lighting
|
||||
shaders_standard_lighting: shaders_standard_lighting.c
|
||||
shaders/shaders_standard_lighting: shaders/shaders_standard_lighting.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [audio] example - sound loading and playing (WAV and OGG)
|
||||
audio_sound_loading: audio_sound_loading.c
|
||||
audio/audio_sound_loading: audio/audio_sound_loading.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [audio] example - music stream playing (OGG)
|
||||
audio_music_stream: audio_music_stream.c
|
||||
audio/audio_music_stream: audio/audio_music_stream.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [audio] example - module playing (XM)
|
||||
audio_module_playing: audio_module_playing.c
|
||||
audio/audio_module_playing: audio/audio_module_playing.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [audio] example - raw audio streaming
|
||||
audio_raw_stream: audio_raw_stream.c
|
||||
audio/audio_raw_stream: audio/audio_raw_stream.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [physac] example - physics demo
|
||||
physics_demo: physics_demo.c
|
||||
physac/physics_demo: physac/physics_demo.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [physac] example - physics friction
|
||||
physics_friction: physics_friction.c
|
||||
physac/physics_friction: physac/physics_friction.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [physac] example - physics movement
|
||||
physics_movement: physics_movement.c
|
||||
physac/physics_movement: physac/physics_movement.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [physac] example - physics restitution
|
||||
physics_restitution: physics_restitution.c
|
||||
physac/physics_restitution: physac/physics_restitution.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# compile [physac] example - physics shatter
|
||||
physics_shatter: physics_shatter.c
|
||||
physac/physics_shatter: physac/physics_shatter.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -lpthread -D$(PLATFORM) $(WINFLAGS)
|
||||
|
||||
# fix dylib install path name for each executable (MAC)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue