Add lighting system -IN PROGRESS-
Improved materials
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4 changed files with 228 additions and 6 deletions
12
src/models.c
12
src/models.c
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@ -732,6 +732,18 @@ Material LoadDefaultMaterial(void)
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return material;
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}
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// Load standard material (uses standard models shader)
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// NOTE: Standard shader supports multiple maps and lights
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Material LoadStandardMaterial(void)
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{
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Material material = LoadDefaultMaterial();
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//material.shader = GetStandardShader();
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return material;
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}
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// Unload material from memory
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void UnloadMaterial(Material material)
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{
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rlDeleteTextures(material.texDiffuse.id);
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