Remove trail spaces

This commit is contained in:
Ray 2021-04-22 18:55:24 +02:00
parent f92ee46d86
commit dcf52c132f
61 changed files with 565 additions and 565 deletions

View file

@ -5,7 +5,7 @@
* This example has been created using raylib 3.7 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Chris Camacho (@codifies - bedroomcoders.co.uk) and
* Example contributed by Chris Camacho (@codifies - bedroomcoders.co.uk) and
* reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2021 Chris Camacho (@codifies) and Ramon Santamaria (@raysan5)
@ -52,7 +52,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
Texture texture = LoadTexture("resources/cat.png");
float ang = 0;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@ -64,9 +64,9 @@ int main(void)
// Update
//----------------------------------------------------------------------------------
ang++;
Vector2 positions[MAX_POINTS] = { 0 };
for (int i = 0; i < MAX_POINTS; i++) positions[i] = Vector2Rotate(points[i], ang);
//----------------------------------------------------------------------------------
@ -77,8 +77,8 @@ int main(void)
ClearBackground(RAYWHITE);
DrawText("textured polygon", 20, 20, 20, DARKGRAY);
DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 },
DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 },
positions, texcoords, MAX_POINTS, WHITE);
EndDrawing();
@ -88,7 +88,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------