Remove trail spaces
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parent
f92ee46d86
commit
dcf52c132f
61 changed files with 565 additions and 565 deletions
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@ -31,7 +31,7 @@ int main(void)
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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const char msg[50] = "Signed Distance Fields";
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// Loading file to memory
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unsigned int fileSize = 0;
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unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize);
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@ -40,7 +40,7 @@ int main(void)
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Font fontDefault = { 0 };
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fontDefault.baseSize = 16;
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fontDefault.charsCount = 95;
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// Loading font data from memory data
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// Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
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fontDefault.chars = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
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@ -59,7 +59,7 @@ int main(void)
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atlas = GenImageFontAtlas(fontSDF.chars, &fontSDF.recs, 95, 16, 0, 1);
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fontSDF.texture = LoadTextureFromImage(atlas);
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UnloadImage(atlas);
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UnloadFileData(fileData); // Free memory from loaded file
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// Load SDF required shader (we use default vertex shader)
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@ -70,7 +70,7 @@ int main(void)
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Vector2 textSize = { 0.0f, 0.0f };
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float fontSize = 16.0f;
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int currentFont = 0; // 0 - fontDefault, 1 - fontSDF
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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