Remove trail spaces

This commit is contained in:
Ray 2021-04-22 18:55:24 +02:00
parent f92ee46d86
commit dcf52c132f
61 changed files with 565 additions and 565 deletions

View file

@ -31,7 +31,7 @@ int main(void)
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
const char msg[50] = "Signed Distance Fields";
// Loading file to memory
unsigned int fileSize = 0;
unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize);
@ -40,7 +40,7 @@ int main(void)
Font fontDefault = { 0 };
fontDefault.baseSize = 16;
fontDefault.charsCount = 95;
// Loading font data from memory data
// Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
fontDefault.chars = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
@ -59,7 +59,7 @@ int main(void)
atlas = GenImageFontAtlas(fontSDF.chars, &fontSDF.recs, 95, 16, 0, 1);
fontSDF.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
UnloadFileData(fileData); // Free memory from loaded file
// Load SDF required shader (we use default vertex shader)
@ -70,7 +70,7 @@ int main(void)
Vector2 textSize = { 0.0f, 0.0f };
float fontSize = 16.0f;
int currentFont = 0; // 0 - fontDefault, 1 - fontSDF
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------