Remove trail spaces
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f92ee46d86
commit
dcf52c132f
61 changed files with 565 additions and 565 deletions
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@ -56,7 +56,7 @@ int main(void)
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camera.fovy = 45.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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const int instances = 10000; // Number of instances to display
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const int instances = 10000; // Number of instances to display
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Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
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Matrix *rotations = RL_MALLOC(instances*sizeof(Matrix)); // Rotation state of instances
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@ -69,7 +69,7 @@ int main(void)
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x = GetRandomValue(-50, 50);
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y = GetRandomValue(-50, 50);
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z = GetRandomValue(-50, 50);
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translations[i] = MatrixTranslate(x, y, z);
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translations[i] = MatrixTranslate(x, y, z);
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x = GetRandomValue(0, 360);
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y = GetRandomValue(0, 360);
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@ -83,7 +83,7 @@ int main(void)
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Matrix *transforms = RL_MALLOC(instances*sizeof(Matrix)); // Pre-multiplied transformations passed to rlgl
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting_instanced.vs", GLSL_VERSION),
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TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
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// Get some shader loactions
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@ -102,7 +102,7 @@ int main(void)
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Material material = LoadMaterialDefault();
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material.shader = shader;
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material.maps[MATERIAL_MAP_DIFFUSE].color = RED;
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SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
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int textPositionY = 300;
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@ -134,10 +134,10 @@ int main(void)
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if (IsKeyDown(KEY_EIGHT)) groups = 8;
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if (IsKeyDown(KEY_NINE)) groups = 9;
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if (IsKeyDown(KEY_W)) { groups = 7; amp = 25; speed = 18; variance = 0.70f; }
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if (IsKeyDown(KEY_EQUAL)) speed = (speed <= (fps*0.25f))? (fps*0.25f) : (speed*0.95f);
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if (IsKeyDown(KEY_KP_ADD)) speed = (speed <= (fps*0.25f))? (fps*0.25f) : (speed*0.95f);
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if (IsKeyDown(KEY_MINUS)) speed = fmaxf(speed*1.02f, speed + 1);
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if (IsKeyDown(KEY_KP_SUBTRACT)) speed = fmaxf(speed*1.02f, speed + 1);
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@ -150,19 +150,19 @@ int main(void)
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{
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rotations[i] = MatrixMultiply(rotations[i], rotationsInc[i]);
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transforms[i] = MatrixMultiply(rotations[i], translations[i]);
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// Get the animation cycle's framesCounter for this instance
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loop = (float)((framesCounter + (int)(((float)(i%groups)/groups)*speed))%speed)/speed;
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// Calculate the y according to loop cycle
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y = (sinf(loop*PI*2))*amp*((1 - variance) + (variance*(float)(i%(groups*10))/(groups*10)));
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// Clamp to floor
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y = (y < 0)? 0.0f : y;
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transforms[i] = MatrixMultiply(transforms[i], MatrixTranslate(0.0f, y, 0.0f));
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}
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UpdateCamera(&camera);
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//----------------------------------------------------------------------------------
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@ -179,35 +179,35 @@ int main(void)
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DrawText("A CUBE OF DANCING CUBES!", 490, 10, 20, MAROON);
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DrawText("PRESS KEYS:", 10, textPositionY, 20, BLACK);
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DrawText("1 - 9", 10, textPositionY += 25, 10, BLACK);
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DrawText("1 - 9", 10, textPositionY += 25, 10, BLACK);
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DrawText(": Number of groups", 50, textPositionY , 10, BLACK);
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DrawText(TextFormat(": %d", groups), 160, textPositionY , 10, BLACK);
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DrawText("UP", 10, textPositionY += 15, 10, BLACK);
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DrawText("UP", 10, textPositionY += 15, 10, BLACK);
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DrawText(": increase amplitude", 50, textPositionY, 10, BLACK);
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DrawText(TextFormat(": %.2f", amp), 160, textPositionY , 10, BLACK);
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DrawText("DOWN", 10, textPositionY += 15, 10, BLACK);
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DrawText("DOWN", 10, textPositionY += 15, 10, BLACK);
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DrawText(": decrease amplitude", 50, textPositionY, 10, BLACK);
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DrawText("LEFT", 10, textPositionY += 15, 10, BLACK);
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DrawText("LEFT", 10, textPositionY += 15, 10, BLACK);
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DrawText(": decrease variance", 50, textPositionY, 10, BLACK);
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DrawText(TextFormat(": %.2f", variance), 160, textPositionY , 10, BLACK);
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DrawText("RIGHT", 10, textPositionY += 15, 10, BLACK);
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DrawText("RIGHT", 10, textPositionY += 15, 10, BLACK);
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DrawText(": increase variance", 50, textPositionY, 10, BLACK);
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DrawText("+/=", 10, textPositionY += 15, 10, BLACK);
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DrawText("+/=", 10, textPositionY += 15, 10, BLACK);
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DrawText(": increase speed", 50, textPositionY, 10, BLACK);
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DrawText(TextFormat(": %d = %f loops/sec", speed, ((float)fps / speed)), 160, textPositionY , 10, BLACK);
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DrawText("-", 10, textPositionY += 15, 10, BLACK);
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DrawText("-", 10, textPositionY += 15, 10, BLACK);
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DrawText(": decrease speed", 50, textPositionY, 10, BLACK);
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DrawText("W", 10, textPositionY += 15, 10, BLACK);
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DrawText("W", 10, textPositionY += 15, 10, BLACK);
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DrawText(": Wild setup!", 50, textPositionY, 10, BLACK);
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DrawFPS(10, 10);
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EndDrawing();
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