Remove trail spaces
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f92ee46d86
commit
dcf52c132f
61 changed files with 565 additions and 565 deletions
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@ -69,9 +69,9 @@ int main(void)
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modelB.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
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modelC.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
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Shader shader = LoadShader(TextFormat("resources/shaders/glsl%i/base_lighting.vs", GLSL_VERSION),
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TextFormat("resources/shaders/glsl%i/lighting.fs", GLSL_VERSION));
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// Get some shader loactions
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shader.locs[SHADER_LOC_MATRIX_MODEL] = GetShaderLocation(shader, "matModel");
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shader.locs[SHADER_LOC_VECTOR_VIEW] = GetShaderLocation(shader, "viewPos");
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@ -79,7 +79,7 @@ int main(void)
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// ambient light level
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int ambientLoc = GetShaderLocation(shader, "ambient");
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SetShaderValue(shader, ambientLoc, (float[4]){ 0.2f, 0.2f, 0.2f, 1.0f }, SHADER_UNIFORM_VEC4);
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float angle = 6.282f;
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// All models use the same shader
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@ -121,7 +121,7 @@ int main(void)
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lights[2].position.z = sinf(angle*0.2f)*4.0f;
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lights[3].position.y = cosf(-angle*0.35f)*4.0f;
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lights[3].position.z = sinf(-angle*0.35f)*4.0f;
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UpdateLightValues(shader, lights[0]);
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UpdateLightValues(shader, lights[1]);
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UpdateLightValues(shader, lights[2]);
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@ -160,7 +160,7 @@ int main(void)
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EndMode3D();
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DrawFPS(10, 10);
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DrawText("Use keys RGBW to toggle lights", 10, 30, 20, DARKGRAY);
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EndDrawing();
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@ -172,7 +172,7 @@ int main(void)
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UnloadModel(modelA); // Unload the modelA
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UnloadModel(modelB); // Unload the modelB
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UnloadModel(modelC); // Unload the modelC
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UnloadTexture(texture); // Unload the texture
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UnloadShader(shader); // Unload shader
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