Remove trail spaces
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61 changed files with 565 additions and 565 deletions
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@ -24,30 +24,30 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [network] example - udp server");
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InitNetworkDevice(); // Init network communications
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const char *pingmsg = "Ping!";
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const char *pongmsg = "Pong!";
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bool ping = false;
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bool pong = false;
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float elapsed = 0.0f;
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float delay = 1.0f;
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SocketConfig serverConfig = {
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.host = "127.0.0.1",
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.port = "4950",
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.server = true,
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.type = SOCKET_UDP,
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.host = "127.0.0.1",
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.port = "4950",
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.server = true,
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.type = SOCKET_UDP,
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.nonblocking = true
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};
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SocketResult *serverResult = NULL;
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SocketSet *socketSet = NULL;
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char receiveBuffer[512] = { 0 };
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// Create the server: getaddrinfo + socket + setsockopt + bind + listen
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serverResult = LoadSocketResult();
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if (!SocketCreate(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
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else if (!SocketBind(&serverConfig, serverResult)) TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
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@ -65,7 +65,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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// Once connected to the network, check the sockets for pending information
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// and when information is ready, send either a Ping or a Pong.
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// CheckSockets, if any of the sockets in the set are pending (received data, or requests)
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// then mark the socket as being ready. You can check this with IsSocketReady(client_res->socket)
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int active = CheckSockets(socketSet, 0);
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@ -79,7 +79,7 @@ int main(void)
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int bytesRecv = SocketReceive(serverResult->socket, receiveBuffer, (int)strlen(pingmsg) + 1);
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// If we received data, is that data a "Ping!" or a "Pong!"?
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if (bytesRecv > 0)
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if (bytesRecv > 0)
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{
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if (strcmp(receiveBuffer, pingmsg) == 0) { pong = true; }
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if (strcmp(receiveBuffer, pongmsg) == 0) { ping = true; }
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@ -87,20 +87,20 @@ int main(void)
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// After each delay has expired, send a response "Ping!" for a "Pong!" and vice-versa
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elapsed += GetFrameTime();
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if (elapsed > delay)
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{
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if (ping)
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if (ping)
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{
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ping = false;
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SocketSend(serverResult->socket, pingmsg, (int)strlen(pingmsg) + 1);
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}
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else if (pong)
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}
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else if (pong)
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{
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pong = false;
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SocketSend(serverResult->socket, pongmsg, (int)strlen(pongmsg) + 1);
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}
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elapsed = 0.0f;
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}
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//----------------------------------------------------------------------------------
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@ -120,7 +120,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseNetworkDevice(); // Close network communication
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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