Remove trail spaces

This commit is contained in:
Ray 2021-04-22 18:55:24 +02:00
parent f92ee46d86
commit dcf52c132f
61 changed files with 565 additions and 565 deletions

View file

@ -24,10 +24,10 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [network] example - tcp server");
InitNetworkDevice(); // Init network communications
const char *pingmsg = "Ping!";
const char *pongmsg = "Pong!";
bool ping = false;
bool pong = false;
float elapsed = 0.0f;
@ -35,32 +35,32 @@ int main(void)
bool connected = false;
SocketConfig serverConfig = {
.host = "127.0.0.1",
.port = "4950",
.host = "127.0.0.1",
.port = "4950",
.type = SOCKET_TCP,
.server = true,
.nonblocking = true
};
SocketConfig connectionConfig = { .nonblocking = true };
Socket *connection = NULL;
SocketSet *socketSet = NULL;
SocketResult *serverResult = NULL;
char receiveBuffer[512] = { 0 };
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult))
if (!SocketCreate(&serverConfig, serverResult))
{
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
}
}
else
{
if (!SocketBind(&serverConfig, serverResult))
{
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
}
}
else
{
if (!(serverConfig.type == SOCKET_UDP))
@ -107,17 +107,17 @@ int main(void)
elapsed += GetFrameTime();
if (elapsed > delay)
{
if (ping)
if (ping)
{
ping = false;
SocketSend(connection, pingmsg, (int)strlen(pingmsg) + 1);
}
}
else if (pong)
{
pong = false;
SocketSend(connection, pongmsg, (int)strlen(pingmsg) + 1);
}
elapsed = 0.0f;
}
}
@ -127,9 +127,9 @@ int main(void)
int active = CheckSockets(socketSet, 0);
if (active != 0) TraceLog(LOG_DEBUG, "There are currently %d socket(s) with data to be processed.", active);
if (active > 0)
if (active > 0)
{
if ((connection = SocketAccept(serverResult->socket, &connectionConfig)) != NULL)
if ((connection = SocketAccept(serverResult->socket, &connectionConfig)) != NULL)
{
AddSocket(socketSet, connection);
connected = true;
@ -144,7 +144,7 @@ int main(void)
BeginDrawing();
ClearBackground(RAYWHITE);
// TODO: Draw relevant connection info
EndDrawing();
@ -154,7 +154,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
CloseNetworkDevice(); // Close network communication
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------