Remove trail spaces

This commit is contained in:
Ray 2021-04-22 18:55:24 +02:00
parent f92ee46d86
commit dcf52c132f
61 changed files with 565 additions and 565 deletions

View file

@ -40,16 +40,16 @@ static void NetworkConnect(void)
{
ping = true;
connected = true;
}
else
}
else
{
// If the client is connected, run the server code to check for a connection
if (clientConnected)
if (clientConnected)
{
int active = CheckSockets(socketSet, 0);
if (active != 0) TraceLog(LOG_INFO, "There are currently %d socket(s) with data to be processed.", active);
if (active > 0)
if (active > 0)
{
if ((connection = SocketAccept(serverResult->socket, &connectionConfig)) != NULL)
{
@ -58,7 +58,7 @@ static void NetworkConnect(void)
ping = true;
}
}
}
}
else
{
// Check if we're connected every _delay_ seconds
@ -66,7 +66,7 @@ static void NetworkConnect(void)
if (elapsed > delay)
{
if (IsSocketConnected(clientResult->socket)) clientConnected = true;
elapsed = 0.0f;
}
}
@ -88,7 +88,7 @@ static void UpdateNetwork(void)
{
if (IsSocketReady(clientResult->socket)) bytesRecv = SocketReceive(clientResult->socket, receiveBuffer, msglen);
if (IsSocketReady(serverResult->socket)) bytesRecv = SocketReceive(serverResult->socket, receiveBuffer, msglen);
}
}
else if (IsSocketReady(connection)) bytesRecv = SocketReceive(connection, receiveBuffer, msglen);
// If we received data, was that data a "Ping!" or a "Pong!"
@ -107,14 +107,14 @@ static void UpdateNetwork(void)
ping = false;
if (serverConfig.type == SOCKET_UDP && clientConfig.type == SOCKET_UDP) SocketSend(clientResult->socket, pingmsg, msglen);
else SocketSend(clientResult->socket, pingmsg, msglen);
}
}
else if (pong)
{
pong = false;
if (serverConfig.type == SOCKET_UDP && clientConfig.type == SOCKET_UDP) SocketSend(clientResult->socket, pongmsg, msglen);
else SocketSend(clientResult->socket, pongmsg, msglen);
}
elapsed = 0.0f;
}
}
@ -132,7 +132,7 @@ int main(void)
// Create the server: getaddrinfo + socket + setsockopt + bind + listen
serverResult = LoadSocketResult();
if (!SocketCreate(&serverConfig, serverResult))
if (!SocketCreate(&serverConfig, serverResult))
{
TraceLog(LOG_WARNING, "Failed to open server: status %d, errno %d", serverResult->status, serverResult->socket->status);
}
@ -141,7 +141,7 @@ int main(void)
if (!SocketBind(&serverConfig, serverResult))
{
TraceLog(LOG_WARNING, "Failed to bind server: status %d, errno %d", serverResult->status, serverResult->socket->status);
}
}
else
{
if (!(serverConfig.type == SOCKET_UDP))
@ -156,7 +156,7 @@ int main(void)
// Create the client: getaddrinfo + socket + setsockopt + connect (TCP only)
clientResult = LoadSocketResult();
if (!SocketCreate(&clientConfig, clientResult))
if (!SocketCreate(&clientConfig, clientResult))
{
TraceLog(LOG_WARNING, "Failed to open client: status %d, errno %d", clientResult->status, clientResult->socket->status);
}
@ -194,7 +194,7 @@ int main(void)
BeginDrawing();
ClearBackground(RAYWHITE);
// TODO: Draw relevant connection info
EndDrawing();
@ -204,7 +204,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
CloseNetworkDevice(); // Close network communication
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------