Remove trail spaces

This commit is contained in:
Ray 2021-04-22 18:55:24 +02:00
parent f92ee46d86
commit dcf52c132f
61 changed files with 565 additions and 565 deletions

View file

@ -30,7 +30,7 @@ int main(void)
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 30.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera type
// Model loading
// NOTE: Diffuse map loaded automatically
Model model = LoadModel("resources/plane/plane.gltf");
@ -77,8 +77,8 @@ int main(void)
// Tranformation matrix for rotations
model.transform = MatrixRotateXYZ((Vector3){ DEG2RAD*pitch, DEG2RAD*yaw, DEG2RAD*roll });
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
@ -92,7 +92,7 @@ int main(void)
DrawGrid(10, 10.0f);
EndMode3D();
// Draw controls info
DrawRectangle(30, 370, 260, 70, Fade(GREEN, 0.5f));
DrawRectangleLines(30, 370, 260, 70, Fade(DARKGREEN, 0.5f));
@ -107,7 +107,7 @@ int main(void)
}
// De-Initialization
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
UnloadModel(model); // Unload model data
CloseWindow(); // Close window and OpenGL context