Remove trail spaces

This commit is contained in:
Ray 2021-04-22 18:55:24 +02:00
parent f92ee46d86
commit dcf52c132f
61 changed files with 565 additions and 565 deletions

View file

@ -11,7 +11,7 @@
*
********************************************************************************************
*
* To export a model from blender, make sure it is not posed, the vertices need to be in the
* To export a model from blender, make sure it is not posed, the vertices need to be in the
* same position as they would be in edit mode.
* and that the scale of your models is set to 0. Scaling can be done from the export menu.
*
@ -41,14 +41,14 @@ int main(void)
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
Model model[MAX_MODELS] = { 0 };
model[0] = LoadModel("resources/gltf/raylib_32x32.glb");
model[1] = LoadModel("resources/gltf/rigged_figure.glb");
model[2] = LoadModel("resources/gltf/GearboxAssy.glb");
model[3] = LoadModel("resources/gltf/BoxAnimated.glb");
model[4] = LoadModel("resources/gltf/AnimatedTriangle.gltf");
model[5] = LoadModel("resources/gltf/AnimatedMorphCube.glb");
int currentModel = 0;
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@ -64,13 +64,13 @@ int main(void)
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
if (IsKeyReleased(KEY_RIGHT))
{
currentModel++;
if (currentModel == MAX_MODELS) currentModel = 0;
}
if (IsKeyReleased(KEY_LEFT))
{
currentModel--;