Remove trail spaces
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f92ee46d86
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61 changed files with 565 additions and 565 deletions
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@ -26,7 +26,7 @@ int main(void)
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - quat conversions");
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Camera3D camera = { 0 };
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camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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@ -34,9 +34,9 @@ int main(void)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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Mesh mesh = GenMeshCylinder(0.2f, 1.0f, 32);
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Mesh mesh = GenMeshCylinder(0.2f, 1.0f, 32);
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Model model = LoadModelFromMesh(mesh);
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// Some required variables
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Quaternion q1 = { 0 };
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Matrix m1 = { 0 }, m2 = { 0 }, m3 = { 0 }, m4 = { 0 };
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@ -44,7 +44,7 @@ int main(void)
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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@ -60,28 +60,28 @@ int main(void)
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if (v1.x > PI*2) v1.x -= PI*2;
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if (v1.y > PI*2) v1.y -= PI*2;
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if (v1.z > PI*2) v1.z -= PI*2;
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q1 = QuaternionFromEuler(v1.x, v1.y, v1.z);
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m1 = MatrixRotateZYX(v1);
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m2 = QuaternionToMatrix(q1);
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q1 = QuaternionFromMatrix(m1);
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m3 = QuaternionToMatrix(q1);
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v2 = QuaternionToEuler(q1);
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v2.x *= DEG2RAD;
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v2.y *= DEG2RAD;
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v2.z *= DEG2RAD;
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v2 = QuaternionToEuler(q1);
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v2.x *= DEG2RAD;
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v2.y *= DEG2RAD;
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v2.z *= DEG2RAD;
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m4 = MatrixRotateZYX(v2);
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//--------------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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model.transform = m1;
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@ -94,19 +94,19 @@ int main(void)
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DrawModel(model, (Vector3){ 0, 0, -1 }, 1.0f, RED);
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DrawGrid(10, 1.0f);
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EndMode3D();
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if (v2.x < 0) v2.x += PI*2;
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if (v2.y < 0) v2.y += PI*2;
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if (v2.z < 0) v2.z += PI*2;
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Color cx,cy,cz;
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cx = cy = cz = BLACK;
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if (v1.x == v2.x) cx = GREEN;
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if (v1.y == v2.y) cy = GREEN;
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if (v1.z == v2.z) cz = GREEN;
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DrawText(TextFormat("%2.3f", v1.x), 20, 20, 20, cx);
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DrawText(TextFormat("%2.3f", v1.y), 20, 40, 20, cy);
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DrawText(TextFormat("%2.3f", v1.z), 20, 60, 20, cz);
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@ -122,7 +122,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadModel(model); // Unload model data (mesh and materials)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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