Replaced tabs by spaces

This commit is contained in:
Ray 2016-03-03 13:24:56 +01:00
parent fffbf48dec
commit dcbf2a0e0c
3 changed files with 234 additions and 234 deletions

View file

@ -1752,8 +1752,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
// Normalize gestureEvent.position[0] for screenWidth and screenHeight
gestureEvent.position[0].x /= (float)GetScreenWidth();
gestureEvent.position[0].y /= (float)GetScreenHeight();
// Gesture data is sent to gestures system for processing
// Gesture data is sent to gestures system for processing
ProcessGestureEvent(gestureEvent);
#endif
}
@ -1890,7 +1890,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// TODO: GPU assets reload in case of lost focus (lost context)
// NOTE: This problem has been solved just unbinding and rebinding context from display
/*
/*
if (assetsReloadRequired)
{
for (int i = 0; i < assetsCount; i++)
@ -2471,9 +2471,9 @@ static void *GamepadThread(void *arg)
const int joystickAxisY = 1;
// Read gamepad event
struct js_event gamepadEvent;
struct js_event gamepadEvent;
while (1)
while (1)
{
if (read(gamepadStream, &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event))
{
@ -2507,7 +2507,7 @@ static void *GamepadThread(void *arg)
*/
}
}
}
}
return NULL;
}

View file

@ -385,7 +385,7 @@ typedef struct Model {
Matrix transform;
Texture2D texture; // Only for OpenGL 1.1, on newer versions this should be in the shader
Shader shader;
//Material material;
//Material material;
} Model;
// Ray type (useful for raycast)