Replaced tabs by spaces
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3 changed files with 234 additions and 234 deletions
12
src/core.c
12
src/core.c
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@ -1752,8 +1752,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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// Normalize gestureEvent.position[0] for screenWidth and screenHeight
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gestureEvent.position[0].x /= (float)GetScreenWidth();
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gestureEvent.position[0].y /= (float)GetScreenHeight();
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// Gesture data is sent to gestures system for processing
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// Gesture data is sent to gestures system for processing
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ProcessGestureEvent(gestureEvent);
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#endif
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}
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@ -1890,7 +1890,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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// TODO: GPU assets reload in case of lost focus (lost context)
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// NOTE: This problem has been solved just unbinding and rebinding context from display
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/*
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/*
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if (assetsReloadRequired)
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{
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for (int i = 0; i < assetsCount; i++)
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@ -2471,9 +2471,9 @@ static void *GamepadThread(void *arg)
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const int joystickAxisY = 1;
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// Read gamepad event
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struct js_event gamepadEvent;
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struct js_event gamepadEvent;
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while (1)
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while (1)
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{
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if (read(gamepadStream, &gamepadEvent, sizeof(struct js_event)) == (int)sizeof(struct js_event))
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{
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@ -2507,7 +2507,7 @@ static void *GamepadThread(void *arg)
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*/
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}
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}
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}
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}
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return NULL;
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}
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@ -385,7 +385,7 @@ typedef struct Model {
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Matrix transform;
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Texture2D texture; // Only for OpenGL 1.1, on newer versions this should be in the shader
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Shader shader;
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//Material material;
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//Material material;
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} Model;
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// Ray type (useful for raycast)
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