adding new windows functions (#1357)
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@ -871,6 +871,7 @@ RLAPI bool WindowShouldClose(void); // Check if KE
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
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RLAPI bool IsWindowMinimized(void); // Check if window has been minimized
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RLAPI bool IsWindowMaximized(void); // Check if window has been maximized (only PLATFORM_DESKTOP)
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RLAPI bool IsWindowFocused(void); // Check if window has been focused
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RLAPI bool IsWindowResized(void); // Check if window has been resized
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RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
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@ -878,6 +879,10 @@ RLAPI bool IsWindowFullscreen(void); // Check if wi
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RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
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RLAPI void UnhideWindow(void); // Show the window
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RLAPI void HideWindow(void); // Hide the window
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RLAPI void DecorateWindow(void); // Decorate the window (only PLATFORM_DESKTOP)
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RLAPI void UndecorateWindow(void); // Undecorate the window (only PLATFORM_DESKTOP)
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RLAPI void MaximizeWindow(void); // Maximize the window, if resizable (only PLATFORM_DESKTOP)
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RLAPI void RestoreWindow(void); // Restore the window, if resizable (only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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