Corrected issue with floats on TCC
It seems TCC was not casting correctly int values to float in some specific situations
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parent
1f0cc57ec7
commit
dbff40944a
2 changed files with 14 additions and 11 deletions
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@ -27,7 +27,7 @@ int main()
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Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
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Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading
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Vector2 position = { 350.0f, 280.0f };
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Vector2 position = { 350.0f, 280.0f };
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Rectangle frameRec = { 0, 0, scarfy.width/6, scarfy.height };
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Rectangle frameRec = { 0.0f, 0.0f, (float)scarfy.width/6, (float)scarfy.height };
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int currentFrame = 0;
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int currentFrame = 0;
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int framesCounter = 0;
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int framesCounter = 0;
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@ -50,7 +50,7 @@ int main()
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if (currentFrame > 5) currentFrame = 0;
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if (currentFrame > 5) currentFrame = 0;
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frameRec.x = currentFrame*scarfy.width/6;
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frameRec.x = (float)currentFrame*(float)scarfy.width/6;
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}
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}
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if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
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if (IsKeyPressed(KEY_RIGHT)) framesSpeed++;
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@ -2022,9 +2022,9 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
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// Draw a Texture2D with extended parameters
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// Draw a Texture2D with extended parameters
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
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void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
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{
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{
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Rectangle sourceRec = { 0, 0, texture.width, texture.height };
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Rectangle sourceRec = { 0.0f, 0.0f, (float)texture.width, (float)texture.height };
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Rectangle destRec = { position.x, position.y, texture.width*scale, texture.height*scale };
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Rectangle destRec = { position.x, position.y, (float)texture.width*scale, (float)texture.height*scale };
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Vector2 origin = { 0, 0 };
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Vector2 origin = { 0.0f, 0.0f };
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DrawTexturePro(texture, sourceRec, destRec, origin, rotation, tint);
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DrawTexturePro(texture, sourceRec, destRec, origin, rotation, tint);
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}
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}
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@ -2032,8 +2032,8 @@ void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float sc
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// Draw a part of a texture (defined by a rectangle)
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// Draw a part of a texture (defined by a rectangle)
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
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void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
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{
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{
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Rectangle destRec = { position.x, position.y, sourceRec.width, fabsf(sourceRec.height) };
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Rectangle destRec = { position.x, position.y, sourceRec.width, fabs(sourceRec.height) };
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Vector2 origin = { 0, 0 };
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Vector2 origin = { 0.0f, 0.0f };
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DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
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DrawTexturePro(texture, sourceRec, destRec, origin, 0.0f, tint);
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}
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}
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@ -2045,6 +2045,9 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
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// Check if texture is valid
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// Check if texture is valid
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if (texture.id > 0)
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if (texture.id > 0)
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{
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{
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float width = (float)texture.width;
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float height = (float)texture.height;
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if (sourceRec.width < 0) sourceRec.x -= sourceRec.width;
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if (sourceRec.width < 0) sourceRec.x -= sourceRec.width;
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if (sourceRec.height < 0) sourceRec.y -= sourceRec.height;
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if (sourceRec.height < 0) sourceRec.y -= sourceRec.height;
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@ -2060,19 +2063,19 @@ void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, V
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
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// Bottom-left corner for texture and quad
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// Bottom-left corner for texture and quad
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rlTexCoord2f(sourceRec.x/texture.width, sourceRec.y/texture.height);
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rlTexCoord2f(sourceRec.x/width, sourceRec.y/height);
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rlVertex2f(0.0f, 0.0f);
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rlVertex2f(0.0f, 0.0f);
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// Bottom-right corner for texture and quad
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// Bottom-right corner for texture and quad
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rlTexCoord2f(sourceRec.x/texture.width, (sourceRec.y + sourceRec.height)/texture.height);
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rlTexCoord2f(sourceRec.x/width, (sourceRec.y + sourceRec.height)/height);
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rlVertex2f(0.0f, destRec.height);
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rlVertex2f(0.0f, destRec.height);
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// Top-right corner for texture and quad
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// Top-right corner for texture and quad
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rlTexCoord2f((sourceRec.x + sourceRec.width)/texture.width, (sourceRec.y + sourceRec.height)/texture.height);
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rlTexCoord2f((sourceRec.x + sourceRec.width)/width, (sourceRec.y + sourceRec.height)/height);
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rlVertex2f(destRec.width, destRec.height);
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rlVertex2f(destRec.width, destRec.height);
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// Top-left corner for texture and quad
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// Top-left corner for texture and quad
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rlTexCoord2f((sourceRec.x + sourceRec.width)/texture.width, sourceRec.y/texture.height);
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rlTexCoord2f((sourceRec.x + sourceRec.width)/width, sourceRec.y/height);
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rlVertex2f(destRec.width, 0.0f);
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rlVertex2f(destRec.width, 0.0f);
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rlEnd();
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rlEnd();
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rlPopMatrix();
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rlPopMatrix();
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