Reviewed shader
This commit is contained in:
parent
b44b759b8f
commit
db8b199363
2 changed files with 2 additions and 26 deletions
|
@ -38,7 +38,7 @@ uniform vec2 resolution;
|
|||
//
|
||||
// More info here: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
|
||||
|
||||
#define AA 1 // make this 1 is your machine is too slow
|
||||
#define AA 1 // make this 1 if your machine is too slow
|
||||
|
||||
//------------------------------------------------------------------
|
||||
|
||||
|
|
|
@ -1,32 +1,8 @@
|
|||
// The MIT License
|
||||
// Copyright © 2013 Inigo Quilez
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
// A list of useful distance function to simple primitives, and an example on how to
|
||||
// do some interesting boolean operations, repetition and displacement.
|
||||
//
|
||||
// More info here: http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm
|
||||
|
||||
#version 120
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
varying vec2 fragTexCoord;
|
||||
varying vec4 fragColor;
|
||||
|
||||
uniform vec3 viewEye;
|
||||
uniform vec3 viewCenter;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue