Fix materials loading for IQM models (#1227)
This commit is contained in:
parent
df5c522049
commit
db4a618c6f
1 changed files with 15 additions and 1 deletions
16
src/models.c
16
src/models.c
|
@ -3050,6 +3050,7 @@ static Model LoadIQM(const char *fileName)
|
||||||
|
|
||||||
#define BONE_NAME_LENGTH 32 // BoneInfo name string length
|
#define BONE_NAME_LENGTH 32 // BoneInfo name string length
|
||||||
#define MESH_NAME_LENGTH 32 // Mesh name string length
|
#define MESH_NAME_LENGTH 32 // Mesh name string length
|
||||||
|
#define MATERIAL_NAME_LENGTH 32 // Material name string length
|
||||||
|
|
||||||
// IQM file structs
|
// IQM file structs
|
||||||
//-----------------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------------
|
||||||
|
@ -3182,12 +3183,25 @@ static Model LoadIQM(const char *fileName)
|
||||||
model.meshCount = iqm.num_meshes;
|
model.meshCount = iqm.num_meshes;
|
||||||
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
|
model.meshes = RL_CALLOC(model.meshCount, sizeof(Mesh));
|
||||||
|
|
||||||
|
model.materialCount = model.meshCount;
|
||||||
|
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
|
||||||
|
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
|
||||||
|
|
||||||
char name[MESH_NAME_LENGTH] = { 0 };
|
char name[MESH_NAME_LENGTH] = { 0 };
|
||||||
|
char material[MATERIAL_NAME_LENGTH] = { 0 };
|
||||||
|
|
||||||
for (int i = 0; i < model.meshCount; i++)
|
for (int i = 0; i < model.meshCount; i++)
|
||||||
{
|
{
|
||||||
fseek(iqmFile, iqm.ofs_text + imesh[i].name, SEEK_SET);
|
fseek(iqmFile, iqm.ofs_text + imesh[i].name, SEEK_SET);
|
||||||
fread(name, sizeof(char)*MESH_NAME_LENGTH, 1, iqmFile); // Mesh name not used...
|
fread(name, sizeof(char)*MESH_NAME_LENGTH, 1, iqmFile);
|
||||||
|
|
||||||
|
fseek(iqmFile, iqm.ofs_text + imesh[i].material, SEEK_SET);
|
||||||
|
fread(material, sizeof(char)*MATERIAL_NAME_LENGTH, 1, iqmFile);
|
||||||
|
|
||||||
|
model.materials[i] = LoadMaterialDefault();
|
||||||
|
|
||||||
|
TRACELOG(LOG_DEBUG, "MODEL: [%s] mesh name (%s), material (%s)", fileName, name, material);
|
||||||
|
|
||||||
model.meshes[i].vertexCount = imesh[i].num_vertexes;
|
model.meshes[i].vertexCount = imesh[i].num_vertexes;
|
||||||
|
|
||||||
model.meshes[i].vertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex positions
|
model.meshes[i].vertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); // Default vertex positions
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue