Fix VC warnings for examples (#2085)
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086f76ba7a
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daeccd03ac
21 changed files with 104 additions and 104 deletions
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@ -23,7 +23,7 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim");
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// Box variables to be animated with easings
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Rectangle rec = { GetScreenWidth()/2, -100, 100, 100 };
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Rectangle rec = { GetScreenWidth()/2.0f, -100, 100, 100 };
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float rotation = 0.0f;
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float alpha = 1.0f;
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@ -46,7 +46,7 @@ int main(void)
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// NOTE: Remember that 3rd parameter of easing function refers to
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// desired value variation, do not confuse it with expected final value!
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rec.y = EaseElasticOut(framesCounter, -100, GetScreenHeight()/2 + 100, 120);
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rec.y = EaseElasticOut((float)framesCounter, -100, GetScreenHeight()/2.0f + 100, 120);
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if (framesCounter >= 120)
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{
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@ -57,8 +57,8 @@ int main(void)
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case 1: // Scale box to an horizontal bar
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{
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framesCounter++;
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rec.height = EaseBounceOut(framesCounter, 100, -90, 120);
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rec.width = EaseBounceOut(framesCounter, 100, GetScreenWidth(), 120);
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rec.height = EaseBounceOut((float)framesCounter, 100, -90, 120);
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rec.width = EaseBounceOut((float)framesCounter, 100, (float)GetScreenWidth(), 120);
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if (framesCounter >= 120)
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{
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@ -69,7 +69,7 @@ int main(void)
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case 2: // Rotate horizontal bar rectangle
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{
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framesCounter++;
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rotation = EaseQuadOut(framesCounter, 0.0f, 270.0f, 240);
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rotation = EaseQuadOut((float)framesCounter, 0.0f, 270.0f, 240);
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if (framesCounter >= 240)
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{
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@ -80,7 +80,7 @@ int main(void)
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case 3: // Increase bar size to fill all screen
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{
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framesCounter++;
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rec.height = EaseCircOut(framesCounter, 10, GetScreenWidth(), 120);
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rec.height = EaseCircOut((float)framesCounter, 10, (float)GetScreenWidth(), 120);
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if (framesCounter >= 120)
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{
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@ -91,7 +91,7 @@ int main(void)
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case 4: // Fade out animation
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{
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framesCounter++;
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alpha = EaseSineOut(framesCounter, 1.0f, -1.0f, 160);
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alpha = EaseSineOut((float)framesCounter, 1.0f, -1.0f, 160);
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if (framesCounter >= 160)
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{
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@ -105,7 +105,7 @@ int main(void)
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// Reset animation at any moment
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if (IsKeyPressed(KEY_SPACE))
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{
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rec = (Rectangle){ GetScreenWidth()/2, -100, 100, 100 };
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rec = (Rectangle){ GetScreenWidth()/2.0f, -100, 100, 100 };
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rotation = 0.0f;
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alpha = 1.0f;
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state = 0;
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