Fix VC warnings for examples (#2085)

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Jeffery Myers 2021-10-25 01:21:16 -07:00 committed by GitHub
parent 086f76ba7a
commit daeccd03ac
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GPG key ID: 4AEE18F83AFDEB23
21 changed files with 104 additions and 104 deletions

View file

@ -67,14 +67,14 @@ int main(void)
// Scatter random cubes around
for (int i = 0; i < MAX_INSTANCES; i++)
{
x = GetRandomValue(-50, 50);
y = GetRandomValue(-50, 50);
z = GetRandomValue(-50, 50);
x = (float)GetRandomValue(-50, 50);
y = (float)GetRandomValue(-50, 50);
z = (float)GetRandomValue(-50, 50);
translations[i] = MatrixTranslate(x, y, z);
x = GetRandomValue(0, 360);
y = GetRandomValue(0, 360);
z = GetRandomValue(0, 360);
x = (float)GetRandomValue(0, 360);
y = (float)GetRandomValue(0, 360);
z = (float)GetRandomValue(0, 360);
Vector3 axis = Vector3Normalize((Vector3){ x, y, z });
float angle = (float)GetRandomValue(0, 10)*DEG2RAD;
@ -136,11 +136,11 @@ int main(void)
if (IsKeyDown(KEY_NINE)) groups = 9;
if (IsKeyDown(KEY_W)) { groups = 7; amp = 25; speed = 18; variance = 0.70f; }
if (IsKeyDown(KEY_EQUAL)) speed = (speed <= (fps*0.25f))? (fps*0.25f) : (speed*0.95f);
if (IsKeyDown(KEY_KP_ADD)) speed = (speed <= (fps*0.25f))? (fps*0.25f) : (speed*0.95f);
if (IsKeyDown(KEY_EQUAL)) speed = (speed <= (fps*0.25f))? (int)(fps*0.25f) : (int)(speed*0.95f);
if (IsKeyDown(KEY_KP_ADD)) speed = (speed <= (fps*0.25f))? (int)(fps*0.25f) : (int)(speed*0.95f);
if (IsKeyDown(KEY_MINUS)) speed = fmaxf(speed*1.02f, speed + 1);
if (IsKeyDown(KEY_KP_SUBTRACT)) speed = fmaxf(speed*1.02f, speed + 1);
if (IsKeyDown(KEY_MINUS)) speed = (int)fmaxf(speed*1.02f, speed + 1);
if (IsKeyDown(KEY_KP_SUBTRACT)) speed = (int)fmaxf(speed*1.02f, speed + 1);
// Update the light shader with the camera view position
float cameraPos[3] = { camera.position.x, camera.position.y, camera.position.z };

View file

@ -120,14 +120,14 @@ int main(void)
// and initialize the shader locations
for (int i = 0; i < MAX_SPOTS; i++)
{
spots[i].pos.x = GetRandomValue(64.0f, screenWidth - 64.0f);
spots[i].pos.y = GetRandomValue(64.0f, screenHeight - 64.0f);
spots[i].pos.x = (float)GetRandomValue(64, screenWidth - 64);
spots[i].pos.y = (float)GetRandomValue(64, screenHeight - 64);
spots[i].vel = (Vector2){ 0, 0 };
while ((fabs(spots[i].vel.x) + fabs(spots[i].vel.y)) < 2)
{
spots[i].vel.x = GetRandomValue(-400.f, 40.0f) / 10.0f;
spots[i].vel.y = GetRandomValue(-400.f, 40.0f) / 10.0f;
spots[i].vel.x = GetRandomValue(-400, 40) / 10.0f;
spots[i].vel.y = GetRandomValue(-400, 40) / 10.0f;
}
spots[i].inner = 28.0f * (i + 1);
@ -190,8 +190,8 @@ int main(void)
for (int i = 0; i < 16; i++)
{
DrawTexture(texRay,
(screenWidth/2.0f) + cos((frameCounter + i*8)/51.45f)*(screenWidth/2.2f) - 32,
(screenHeight/2.0f) + sin((frameCounter + i*8)/17.87f)*(screenHeight/4.2f), WHITE);
(int)((screenWidth/2.0f) + cos((frameCounter + i*8)/51.45f)*(screenWidth/2.2f) - 32),
(int)((screenHeight/2.0f) + sin((frameCounter + i*8)/17.87f)*(screenHeight/4.2f)), WHITE);
}
// Draw spot lights
@ -206,8 +206,8 @@ int main(void)
DrawFPS(10, 10);
DrawText("Move the mouse!", 10, 30, 20, GREEN);
DrawText("Pitch Black", screenWidth*0.2f, screenHeight/2, 20, GREEN);
DrawText("Dark", screenWidth*.66f, screenHeight/2, 20, GREEN);
DrawText("Pitch Black", (int)(screenWidth*0.2f), screenHeight/2, 20, GREEN);
DrawText("Dark", (int)(screenWidth*.66f), screenHeight/2, 20, GREEN);
EndDrawing();