From d91179f8ab50b608b2dfc04bccbddbd2cd9b68e5 Mon Sep 17 00:00:00 2001 From: Max Danielsson Date: Sun, 25 Mar 2018 18:49:15 +0200 Subject: [PATCH] Add orthographic projection example --- .../models/models_orthographic_projection.c | 109 ++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100644 examples/models/models_orthographic_projection.c diff --git a/examples/models/models_orthographic_projection.c b/examples/models/models_orthographic_projection.c new file mode 100644 index 000000000..214fc969f --- /dev/null +++ b/examples/models/models_orthographic_projection.c @@ -0,0 +1,109 @@ +/******************************************************************************************* +* +* raylib [models] example - Show the difference between perspective and orthographic projection +* +* This program is heavily based on the geometric objects example +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + bool view_ortho = true; + + InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes"); + + // Define the camera to look into our 3d world + Camera camera; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + // + + // Input + //---------------------------------------------------------------------------------- + if(IsKeyPressed(KEY_SPACE)) + { + view_ortho = !view_ortho; + } + + + // Draw + //---------------------------------------------------------------------------------- + + if(view_ortho) + { + camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 10.0f, CAMERA_ORTHOGRAPHIC }; + } + else + { + camera = (Camera){{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, CAMERA_PERSPECTIVE }; + } + + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawCube((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, RED); + DrawCubeWires((Vector3){-4.0f, 0.0f, 2.0f}, 2.0f, 5.0f, 2.0f, GOLD); + DrawCubeWires((Vector3){-4.0f, 0.0f, -2.0f}, 3.0f, 6.0f, 2.0f, MAROON); + + DrawSphere((Vector3){-1.0f, 0.0f, -2.0f}, 1.0f, GREEN); + DrawSphereWires((Vector3){1.0f, 0.0f, 2.0f}, 2.0f, 16, 16, LIME); + + DrawCylinder((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, SKYBLUE); + DrawCylinderWires((Vector3){4.0f, 0.0f, -2.0f}, 1.0f, 2.0f, 3.0f, 4, DARKBLUE); + DrawCylinderWires((Vector3){4.5f, -1.0f, 2.0f}, 1.0f, 1.0f, 2.0f, 6, BROWN); + + DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD); + DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK); + + DrawGrid(10, 1.0f); // Draw a grid + + End3dMode(); + + DrawFPS(10, 10); + + DrawText("Press Spacebar to switch camera type", 10, 40, 24, BLACK); + + if(view_ortho) + { + DrawText("Orthographic", 10, 65, 24, BLACK); + } + else + { + DrawText("Perspective", 10, 65, 24, BLACK); + } + + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}