3d Camera: Added support for field-of-view Y
This commit is contained in:
parent
dcbf2a0e0c
commit
d8bd8634ab
20 changed files with 53 additions and 46 deletions
|
@ -36,7 +36,7 @@ int main()
|
|||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic lighting");
|
||||
|
||||
// Camera initialization
|
||||
Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
|
||||
Camera camera = {{ 8.0f, 8.0f, 8.0f }, { 0.0f, 3.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||
|
||||
// Model initialization
|
||||
Vector3 position = { 0.0f, 0.0f, 0.0f };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue