change Camera2D behavior (#945)
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2 changed files with 17 additions and 6 deletions
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@ -42,7 +42,7 @@ int main(void)
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Camera2D camera = { 0 };
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camera.target = (Vector2){ player.x + 20, player.y + 20 };
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camera.offset = (Vector2){ 0, 0 };
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camera.offset = (Vector2){ screenWidth / 2, screenHeight / 2 };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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@ -57,12 +57,10 @@ int main(void)
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if (IsKeyDown(KEY_RIGHT))
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{
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player.x += 2; // Player movement
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camera.offset.x -= 2; // Camera displacement with player movement
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}
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else if (IsKeyDown(KEY_LEFT))
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{
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player.x -= 2; // Player movement
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camera.offset.x += 2; // Camera displacement with player movement
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}
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// Camera target follows player
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@ -135,4 +133,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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