Renamed GetDefaultFont() to GetFontDefault()

Library consistency rename... yes, I know, it breaks the API...
This commit is contained in:
raysan5 2018-07-05 19:08:24 +02:00
parent 1f1d8eeeeb
commit d881c73257
5 changed files with 32 additions and 31 deletions

View file

@ -258,7 +258,7 @@ extern void UnloadDefaultFont(void)
#endif // SUPPORT_DEFAULT_FONT
// Get the default font, useful to be used with extended parameters
Font GetDefaultFont()
Font GetFontDefault()()
{
#if defined(SUPPORT_DEFAULT_FONT)
return defaultFont;
@ -303,7 +303,7 @@ Font LoadFont(const char *fileName)
if (font.texture.id == 0)
{
TraceLog(LOG_WARNING, "[%s] Font could not be loaded, using default font", fileName);
font = GetDefaultFont();
font = GetFontDefault()();
}
else SetTextureFilter(font.texture, FILTER_POINT); // By default we set point filter (best performance)
@ -527,7 +527,7 @@ Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int paddi
void UnloadFont(Font font)
{
// NOTE: Make sure spriteFont is not default font (fallback)
if (font.texture.id != GetDefaultFont().texture.id)
if (font.texture.id != GetFontDefault()().texture.id)
{
UnloadTexture(font.texture);
free(font.chars);
@ -542,7 +542,7 @@ void UnloadFont(Font font)
void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
{
// Check if default font has been loaded
if (GetDefaultFont().texture.id != 0)
if (GetFontDefault()().texture.id != 0)
{
Vector2 position = { (float)posX, (float)posY };
@ -550,7 +550,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize/defaultFontSize;
DrawTextEx(GetDefaultFont(), text, position, (float)fontSize, (float)spacing, color);
DrawTextEx(GetFontDefault()(), text, position, (float)fontSize, (float)spacing, color);
}
}
@ -656,13 +656,13 @@ int MeasureText(const char *text, int fontSize)
Vector2 vec = { 0.0f, 0.0f };
// Check if default font has been loaded
if (GetDefaultFont().texture.id != 0)
if (GetFontDefault()().texture.id != 0)
{
int defaultFontSize = 10; // Default Font chars height in pixel
if (fontSize < defaultFontSize) fontSize = defaultFontSize;
int spacing = fontSize/defaultFontSize;
vec = MeasureTextEx(GetDefaultFont(), text, (float)fontSize, (float)spacing);
vec = MeasureTextEx(GetFontDefault()(), text, (float)fontSize, (float)spacing);
}
return (int)vec.x;
@ -988,7 +988,7 @@ static Font LoadBMFont(const char *fileName)
if (font.texture.id == 0)
{
UnloadFont(font);
font = GetDefaultFont();
font = GetFontDefault()();
}
else TraceLog(LOG_INFO, "[%s] Font loaded successfully", fileName);