ISSUE: DrawLineCatmullRom(), needs review

This commit is contained in:
Ray 2023-08-12 18:45:59 +02:00
parent 9161c55d59
commit d873d0f173

View file

@ -429,8 +429,6 @@ void DrawLineCatmullRom(Vector2 *points, int pointCount, float thick, Color colo
float t = 0.0f; float t = 0.0f;
Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3]; Vector2 p1 = points[i], p2 = points[i + 1], p3 = points[i + 2], p4 = points[i + 3];
currentPoint = points[i];
if (i > 0) if (i > 0)
{ {
vertices[0].x = currentPoint.x + dy*size; vertices[0].x = currentPoint.x + dy*size;
@ -439,7 +437,9 @@ void DrawLineCatmullRom(Vector2 *points, int pointCount, float thick, Color colo
vertices[1].y = currentPoint.y + dx*size; vertices[1].y = currentPoint.y + dx*size;
} }
for (int i = 0; i <= SPLINE_LINE_DIVISIONS; i++) // TODO: Something is wrong with this implementation,
// it should use 'j' instead of 'i' but it does not work...
for (int i = 1; i <= SPLINE_LINE_DIVISIONS; i++)
{ {
t = ((float)i)/((float)SPLINE_LINE_DIVISIONS); t = ((float)i)/((float)SPLINE_LINE_DIVISIONS);