From d7d04a07a28a80569f440459f2a1ca4ea2fe2497 Mon Sep 17 00:00:00 2001 From: Alexey Kutepov Date: Wed, 18 Oct 2023 04:35:38 +0700 Subject: [PATCH] [raudio] Implement GetMasterVolume() (#3434) It feels a little unfinished when you can SetMasterVolume but can't really Get it. So to finish the symmetry here is the GetMasterVolume implementation. --- src/raudio.c | 8 ++++++++ src/raylib.h | 1 + 2 files changed, 9 insertions(+) diff --git a/src/raudio.c b/src/raudio.c index a8d1b40e2..6a1096767 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -536,6 +536,14 @@ void SetMasterVolume(float volume) ma_device_set_master_volume(&AUDIO.System.device, volume); } +// Get master volume (listener) +float GetMasterVolume(void) +{ + float volume = 0.0f; + ma_device_get_master_volume(&AUDIO.System.device, &volume); + return volume; +} + //---------------------------------------------------------------------------------- // Module Functions Definition - Audio Buffer management //---------------------------------------------------------------------------------- diff --git a/src/raylib.h b/src/raylib.h index c03e0a576..331bf5253 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1538,6 +1538,7 @@ RLAPI void InitAudioDevice(void); // Initial RLAPI void CloseAudioDevice(void); // Close the audio device and context RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully RLAPI void SetMasterVolume(float volume); // Set master volume (listener) +RLAPI float GetMasterVolume(void); // Get master volume (listener) // Wave/Sound loading/unloading functions RLAPI Wave LoadWave(const char *fileName); // Load wave data from file