Update rlights.h
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@ -49,6 +49,7 @@ typedef struct {
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Vector3 position;
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Vector3 target;
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Color color;
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float attenuation;
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// Shader locations
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int enabledLoc;
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@ -56,6 +57,7 @@ typedef struct {
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int positionLoc;
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int targetLoc;
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int colorLoc;
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int attenuationLoc;
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} Light;
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// Light type
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