From d6c1159fce69c556fefebb945fd857b3c761bfab Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 11 Mar 2018 11:01:58 +0100 Subject: [PATCH] Corrected typo --- examples/models/models_material_pbr.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/models/models_material_pbr.c b/examples/models/models_material_pbr.c index 9f5763488..d98d7eacd 100644 --- a/examples/models/models_material_pbr.c +++ b/examples/models/models_material_pbr.c @@ -113,7 +113,7 @@ static Material LoadMaterialPBR(Color albedo, float metalness, float roughness) mat.shader.locs[LOC_MAP_METALNESS] = GetShaderLocation(mat.shader, "metalness.sampler"); mat.shader.locs[LOC_MAP_NORMAL] = GetShaderLocation(mat.shader, "normals.sampler"); mat.shader.locs[LOC_MAP_ROUGHNESS] = GetShaderLocation(mat.shader, "roughness.sampler"); - mat.shader.locs[LOC_MAP_OCCUSION] = GetShaderLocation(mat.shader, "occlusion.sampler"); + mat.shader.locs[LOC_MAP_OCCLUSION] = GetShaderLocation(mat.shader, "occlusion.sampler"); //mat.shader.locs[LOC_MAP_EMISSION] = GetShaderLocation(mat.shader, "emission.sampler"); //mat.shader.locs[LOC_MAP_HEIGHT] = GetShaderLocation(mat.shader, "height.sampler"); mat.shader.locs[LOC_MAP_IRRADIANCE] = GetShaderLocation(mat.shader, "irradianceMap");