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@ -440,7 +440,7 @@ RMDEF Vector3 Vector3Transform(Vector3 v, Matrix mat)
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result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14;
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return result;
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};
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}
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// Transform a vector by quaternion rotation
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RMDEF Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q)
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