Removed some NULL pointer checks

This commit is contained in:
Ray 2019-02-28 18:39:58 +01:00
parent 5735f13fe5
commit d679a97e92
2 changed files with 13 additions and 16 deletions

View file

@ -2727,18 +2727,18 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
// Unload mesh data from CPU and GPU // Unload mesh data from CPU and GPU
void rlUnloadMesh(Mesh *mesh) void rlUnloadMesh(Mesh *mesh)
{ {
if (mesh->vertices != NULL) free(mesh->vertices); free(mesh->vertices);
if (mesh->texcoords != NULL) free(mesh->texcoords); free(mesh->texcoords);
if (mesh->normals != NULL) free(mesh->normals); free(mesh->normals);
if (mesh->colors != NULL) free(mesh->colors); free(mesh->colors);
if (mesh->tangents != NULL) free(mesh->tangents); free(mesh->tangents);
if (mesh->texcoords2 != NULL) free(mesh->texcoords2); free(mesh->texcoords2);
if (mesh->indices != NULL) free(mesh->indices); free(mesh->indices);
if (mesh->baseVertices != NULL) free(mesh->baseVertices); free(mesh->baseVertices);
if (mesh->baseNormals != NULL) free(mesh->baseNormals); free(mesh->baseNormals);
if (mesh->weightBias != NULL) free(mesh->weightBias); free(mesh->weightBias);
if (mesh->weightId != NULL) free(mesh->weightId); free(mesh->weightId);
rlDeleteBuffers(mesh->vboId[0]); // vertex rlDeleteBuffers(mesh->vboId[0]); // vertex
rlDeleteBuffers(mesh->vboId[1]); // texcoords rlDeleteBuffers(mesh->vboId[1]); // texcoords

View file

@ -353,7 +353,7 @@ Image LoadImageRaw(const char *fileName, int width, int height, int format, int
{ {
TraceLog(LOG_WARNING, "[%s] RAW image data can not be read, wrong requested format or size", fileName); TraceLog(LOG_WARNING, "[%s] RAW image data can not be read, wrong requested format or size", fileName);
if (image.data != NULL) free(image.data); free(image.data);
} }
else else
{ {
@ -414,10 +414,7 @@ RenderTexture2D LoadRenderTexture(int width, int height)
// Unload image from CPU memory (RAM) // Unload image from CPU memory (RAM)
void UnloadImage(Image image) void UnloadImage(Image image)
{ {
if (image.data != NULL) free(image.data); free(image.data);
// NOTE: It becomes anoying every time a texture is loaded
//TraceLog(LOG_INFO, "Unloaded image data");
} }
// Unload texture from GPU memory (VRAM) // Unload texture from GPU memory (VRAM)