Update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2024-10-16 17:26:49 +00:00
parent 8cbf34ddc4
commit d6399622a0
4 changed files with 88 additions and 88 deletions

View file

@ -3589,8 +3589,8 @@ return {
}
},
{
name = "IsShaderReady",
description = "Check if a shader is ready",
name = "IsShaderValid",
description = "Check if a shader is valid (loaded on GPU)",
returnType = "bool",
params = {
{type = "Shader", name = "shader"}
@ -5401,8 +5401,8 @@ return {
returnType = "Image"
},
{
name = "IsImageReady",
description = "Check if an image is ready",
name = "IsImageValid",
description = "Check if an image is valid (data and parameters)",
returnType = "bool",
params = {
{type = "Image", name = "image"}
@ -6166,8 +6166,8 @@ return {
}
},
{
name = "IsTextureReady",
description = "Check if a texture is ready",
name = "IsTextureValid",
description = "Check if a texture is valid (loaded in GPU)",
returnType = "bool",
params = {
{type = "Texture2D", name = "texture"}
@ -6182,8 +6182,8 @@ return {
}
},
{
name = "IsRenderTextureReady",
description = "Check if a render texture is ready",
name = "IsRenderTextureValid",
description = "Check if a render texture is valid (loaded in GPU)",
returnType = "bool",
params = {
{type = "RenderTexture2D", name = "target"}
@ -6513,8 +6513,8 @@ return {
}
},
{
name = "IsFontReady",
description = "Check if a font is ready",
name = "IsFontValid",
description = "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
returnType = "bool",
params = {
{type = "Font", name = "font"}
@ -7193,8 +7193,8 @@ return {
}
},
{
name = "IsModelReady",
description = "Check if a model is ready",
name = "IsModelValid",
description = "Check if a model is valid (loaded in GPU, VAO/VBOs)",
returnType = "bool",
params = {
{type = "Model", name = "model"}
@ -7547,8 +7547,8 @@ return {
returnType = "Material"
},
{
name = "IsMaterialReady",
description = "Check if a material is ready",
name = "IsMaterialValid",
description = "Check if a material is valid (shader assigned, map textures loaded in GPU)",
returnType = "bool",
params = {
{type = "Material", name = "material"}
@ -7766,8 +7766,8 @@ return {
}
},
{
name = "IsWaveReady",
description = "Checks if wave data is ready",
name = "IsWaveValid",
description = "Checks if wave data is valid (data loaded and parameters)",
returnType = "bool",
params = {
{type = "Wave", name = "wave"}
@ -7798,8 +7798,8 @@ return {
}
},
{
name = "IsSoundReady",
description = "Checks if a sound is ready",
name = "IsSoundValid",
description = "Checks if a sound is valid (data loaded and buffers initialized)",
returnType = "bool",
params = {
{type = "Sound", name = "sound"}
@ -7988,8 +7988,8 @@ return {
}
},
{
name = "IsMusicReady",
description = "Checks if a music stream is ready",
name = "IsMusicValid",
description = "Checks if a music stream is valid (context and buffers initialized)",
returnType = "bool",
params = {
{type = "Music", name = "music"}
@ -8114,8 +8114,8 @@ return {
}
},
{
name = "IsAudioStreamReady",
description = "Checks if an audio stream is ready",
name = "IsAudioStreamValid",
description = "Checks if an audio stream is valid (buffers initialized)",
returnType = "bool",
params = {
{type = "AudioStream", name = "stream"}