REVIEWED: Data validation
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1 changed files with 19 additions and 4 deletions
23
src/raudio.c
23
src/raudio.c
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@ -868,7 +868,11 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
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// Checks if wave data is ready
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// Checks if wave data is ready
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bool IsWaveReady(Wave wave)
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bool IsWaveReady(Wave wave)
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{
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{
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return wave.data != NULL;
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return ((wave.data != NULL) && // Validate wave data available
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(wave.frameCount > 0) && // Validate frame count
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(wave.sampleRate > 0) && // Validate sample rate is supported
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(wave.sampleSize > 0) && // Validate sample size is supported
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(wave.channels > 0)); // Validate number of channels supported
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}
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}
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// Load sound from file
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// Load sound from file
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@ -930,7 +934,11 @@ Sound LoadSoundFromWave(Wave wave)
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// Checks if a sound is ready
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// Checks if a sound is ready
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bool IsSoundReady(Sound sound)
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bool IsSoundReady(Sound sound)
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{
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{
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return sound.stream.buffer != NULL;
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return ((sound.frameCount > 0) && // Validate frame count
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(sound.stream.buffer != NULL) && // Validate stream buffer
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(sound.stream.sampleRate > 0) && // Validate sample rate is supported
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(sound.stream.sampleSize > 0) && // Validate sample size is supported
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(sound.stream.channels > 0)); // Validate number of channels supported
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}
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}
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// Unload wave data
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// Unload wave data
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@ -1722,7 +1730,11 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
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// Checks if a music stream is ready
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// Checks if a music stream is ready
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bool IsMusicReady(Music music)
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bool IsMusicReady(Music music)
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{
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{
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return music.ctxData != NULL;
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return ((music.ctxData != NULL) && // Validate context loaded
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(music.frameCount > 0) && // Validate audio frame count
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(music.stream.sampleRate > 0) && // Validate sample rate is supported
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(music.stream.sampleSize > 0) && // Validate sample size is supported
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(music.stream.channels > 0)); // Validate number of channels supported
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}
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}
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// Unload music stream
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// Unload music stream
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@ -2097,7 +2109,10 @@ AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
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// Checks if an audio stream is ready
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// Checks if an audio stream is ready
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RLAPI bool IsAudioStreamReady(AudioStream stream)
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RLAPI bool IsAudioStreamReady(AudioStream stream)
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{
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{
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return stream.buffer != NULL;
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return ((stream.buffer != NULL) && // Validate stream buffer
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(stream.sampleRate > 0) && // Validate sample rate is supported
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(stream.sampleSize > 0) && // Validate sample size is supported
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(stream.channels > 0)); // Validate number of channels supported
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}
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}
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// Unload audio stream and free memory
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// Unload audio stream and free memory
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