REVIEWED: Infinite loop on closing #1861
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1 changed files with 2 additions and 4 deletions
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@ -891,15 +891,13 @@ PHYSACDEF void ClosePhysics(void)
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// Unitialize physics manifolds dynamic memory allocations
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// Unitialize physics manifolds dynamic memory allocations
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if (physicsManifoldsCount > 0)
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if (physicsManifoldsCount > 0)
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{
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{
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for (unsigned int i = physicsManifoldsCount - 1; i >= 0; i--)
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for (int i = physicsManifoldsCount - 1; i >= 0; i--) DestroyPhysicsManifold(contacts[i]);
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DestroyPhysicsManifold(contacts[i]);
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}
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}
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// Unitialize physics bodies dynamic memory allocations
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// Unitialize physics bodies dynamic memory allocations
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if (physicsBodiesCount > 0)
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if (physicsBodiesCount > 0)
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{
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{
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for (unsigned int i = physicsBodiesCount - 1; i >= 0; i--)
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for (int i = physicsBodiesCount - 1; i >= 0; i--) DestroyPhysicsBody(bodies[i]);
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DestroyPhysicsBody(bodies[i]);
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}
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}
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// Trace log info
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// Trace log info
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